All posts by PixxelPapa

Memories of MAGFest Concerts: Dj CUTMAN

This year at MAGFest, I had the distinct pleasure of attending a concert featuring the master of mastering, the man behind the first ever dedicated VGM music label, the one, the only, Dj CUTMAN! (insert fanfare of choice here). OH WOW! THAT’S THE GUY WHO RUNS THIS SITE! HOW NEATO!

This year’s MAGFest was one to remember for CUTMAN, because not only did he absolutely kill it on the main stage throughout his entire packed-house performance, but he also announced that he be taking a bit of a hiatus from doing shows as Dj CUTMAN in order to concentrate on Gamechops. Since its inception in 2012, his Gamechops label has produced a number of mind-blowingly awesome VGM albums, and rest assured, many more are on the way, but, y’all knew that already.

There was one other thing about his performance that was interesting though, because somebody, who looks NOTHING like the Dj CUTMAN we know and love, showed up on stage to get the show started…and of course, all photos are credited to the lovely Tron Bonne (she does a lot of cover art for CUTMAN, and her art rules so you should check it out).

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Throwback Thursday: Mario Clash

When you think of Mario, chances are always high that you instantly think of the Super Mario Brothers franchise. If asked to pick other game that our beloved plumber was in, you will almost always say as a second game, Donkey Kong. If you needed to try again, you might say the original Mario Brothers title. A different one? Super Mario World! Wait, that’s not it? You don’t mean Wrecking Crew or Hotel Mario, did you? No? Good. Oh, you mean portable? Super Mario Land! It’s gotta be! No? Okay, I give up. What? “Mario Clash” for Virtual Boy? You’ve got to be kidding! No kidding. This week, we are going to be taking a look at a game that is simple, lots of fun to play, but never got the recognition that it deserved based on format.

Mario Clash was released for the Virtual Boy on October 1, 1995 in the United States, and a few days previously, on September 28, 1995 in Japan. It was the first game in the Mario franchise to be three-dimensional, and was developed by Nintendo R&D1, the same group of people who were responsible for the development of the Virtual Boy console itself. The team made the Virtual Boy system solely because they felt that the public was not ready for the next generation of consoles at the time, with the failures of systems like the CD-i, Jaguar and 3DO formats. Something revolutionary was thought up: A console that created 2D images in a 3D way. The team needed to make some software to show off the new technology, and this game, along with Mario Tennis, were the final outcomes. Chances are however, that even if you have never played Mario Clash, or even if you never owned or touched a Virtual Boy system at all in your lifetime, that you have actually played Mario Clash at some point. See, Mario Clash is nothing more than a port of the original Mario Brothers title from 1983. Of course, there are a lot of differences between the two titles, with the technology side being the culprit this time around.

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Throwback Thursday: Quackshot Starring Donald Duck

Happy Thursday to you all! Time for another edition of Throwback Thursday! We all have fond memories of buying or getting our favorite video game consoles over the many years. I remember the back story of how I always got my systems for some weird reason. Everything from mom and dad hiding the screen of an NES game playing for my birthday, to me grabbing the last Wii that Walmart had it stock, getting there in the nick of time. I remember mom and dad taking me to Philadelphia on my birthday to visit some friends, and stopping at Lionel Kiddie City to get my Sega Genesis system. But who buys just the console? You need an extra game to go with it! So along with Sonic The Hedgehog, I also picked up two other games. Today, I am going to review one of them that I got that same day: Quackshot!

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Throwback Thursday: Double Dare

Hi everyone! For today, on a special edition of Throwback Thursday, we are going to be taking a look at the NES title “Double Dare”, as based on the game show of the same name. In case you never watched the show before (and if that is the case, where WERE you in the 1980s?) the game is part trivia and part physical abilities. Each game starts with trying to do a physical activity, such as getting an egg in a hole like you were playing golf, or throwing bananas at a gorilla, and trying to get the banana to land in his hand. Whichever player is able to complete the task will get control of the trivia part of the game. Now I could sit here and type out in my own words how the main game was played, but allow me to give you the rules, just like Marc Summers did at the start of every episode:

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