Tag Archives: gaming

Life Skills I Only Learned From Retro Gaming

A good work ethic is one of those intangible things that I think you don’t just learn by attending school and doing your homework. I’ve been told I have an almost insane work ethic and I know part of it has to do with loving what I do and just trying to survive! But I’ve met people who feel no motivation from these same factors.

I dare you to find something that requires as much stress-management as this in your real life!
I dare you to find something that requires as much stress-management as this in your real life!

In retrospect, the ridiculously hard games of the 8-bit days and the complex RPGs of the 16-bit era taught me a few things that translate directly to real life. Was this the plan of the programmers of these games? I kind of have a hard time believing that was something done purposefully, but here’s a few things that video games taught me as a kid that I simply can’t live without today.

 

 

Resource Management

Perhaps the earliest thing I realized that video games had taught me was resource management. Take the common cycle of early CRPGS: You have X amount of health and X amount of gold. You go out and fight some baddies trying to make some more gold before running out of health. You might also have a special power or item to help you win a few battles, but these things run out. You have to remember that the gold you gain is great for buying new weapons, but if you don’t stay at the Inn and heal up, you won’t get very far with your new sword.

When I got my first job, I realized it wasn’t that much different with real money. It was tempting to blow it all, but I had to look at the big picture of how I used it and where it’d take me. In contrast, I saw many other kids who blew every paycheck they had and never had money for college, a car or other things that were ultimately more important in the big picture.

Tenacity

Metroid made me work hard. Harder than any other game I ever played. If you were going to play, you had to dedicate at least an hour to filling up your energy tanks before heading into new territory. Once you were there, you had no idea how deep you’d have to go to find a new item or make it to the next area. More often than not you’d die at the hands of some new monster or trip into a pit that you could not escape from. It was infuriating, but the pull of seeing what was beyond kept me coming back for more.

This tenacity translated easily into my work as a computer programmer. A difficult or seemingly impossible task was just another hurdle I could overcome if I put my mind to it. I often interviewed people to work on my team who would give up at the easiest programming problem during the interview. These people had no desire to pit their will against some silly computer, which is basically what I was doing with Metroid years before.

Managing Stress

Video games can actually stress you out. Even in something as basic as the original Super Mario Brothers, there are moments when you think, “I’ve come this far, I’m deep in Bowser’s castle, I’m going to die!” Multiply this by ten for early games that had few save points or no continues. After a while, these games taught me to sort of go into this calm, unthinking state when I got to the stressful part. I knew letting the tension get to me would ruin my chance of succeeding, I just had to silence that fear. Well, turns out real life works the same way. There are lots of stressful situations; tests, job interviews and other things where we just have to block out our fears and make it to the next level.

Perseverance Pays Off

The only games I ever played that consciously started to feel like work to me were some of the early SquareSoft RPGSs. Early RPGs made you work for every experience point and every new power. I remember getting obsessed with gaining every esper power for every one of my characters. It took weeks, but in the end, I had an almost unbeatable team and could just enjoy the rest of the game. There were tons of side benefits from working so hard, like my characters having super high levels early on.

I saw this to an even greater extent when playing MMORPGs later on. Spending a week hunting rats outside the city walls was boring, but when I got into more serious and dangerous areas of the game, my character was ready for anything.

Anything with serious rewards in life takes perseverance and sometimes long periods of monotonous or seemingly-unrewarding work. Getting a degree, learning a new skill, getting in shape – all of these things are “work upfront, rewards later” type endeavors, as were many of the early RPGs.

The music of these old games also helped motivate me. It made me feel like I was doing something really important (you know, like saving a fictional universe!) That heroic feeling was good motivation and something that sticks with you. I’m not going to go on a rant against new games and what they do or don’t teach. But I think it’s great whenever a game reminds you, “You don’t get something for nothing.” That’s just the way it is.

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Most Underrated NES/Gameboy Soundtracks

The lists of the best NES and Gameboy soundtracks are filled with familiar hits from Megaman, Zelda and Metroid. But there were a lot of less-than-stellar games for these systems that had some killer music. Here’s some amazing 8-bit songs you might have never heard.

 

Journey To Sillius

 

 

Journey to Sillius was originally going to be a Terminator video game but somehow Sunsoft lost the liscence and slapped a generic Sci-Fi story on this super tough platform run-and-gun game. Sunsoft gets two games on the top of the list for the same reason: Killer bass! While the triangle wave bass sound is one of the defining sounds of the NES, it also lacks character and punch of more modern synthesizer basses. While the DPCM channel on the NES normally plays tiny drum samples, that’s not all it can do.

 

The composers of Journey To Sillius loaded up beefy synth samples and used the noise channel to make drums. That gives these songs a lot more punch than your standard NES song. The added static from these 1-bit crushed samples actually adds to the power of these tunes.

 

To be fair, this soundtrack has gotten some recognition, it breaks the top 100, 300 and even top 20 on some lists, but I think it should be much higher. Check out the mind-blowing echoing part around 2:12 too!

 

Gimmick!

 

Gimmick is another Sunsoft entry to the NES line of games from 1992. Its happy, bouncy tunes are propelled along by awesome slap bass and crunchy samples that set it apart from other NES songs with their subtle bass parts. This game has got to have the busiest DPCM channels of any game out there. If you listen carefully you’ll notice that in some songs drum samples are playing in between bass samples. The resulting full sound never got the recognition it deserverd, probably mostly due to the fact that the game came out so late in the NES’s development cycle.

 

M.C. Kids

 

 

An annoying thing from the 90’s was that there was a video game that game out for every product imaginable. Every Saturday morning cartoon, soda, action figure collection got their own second-rate NES game. McDonalds didn’t want to be left out so they released M.C. Kids. It was basically a Super Mario 3 clone and brought little innovation or excitement. It’s graphics were also pretty weak. All that said though, this track is one of the most catchy things I’ve heard on the NES. The way they use the triangle bass is just great! I am warning you right now, if you listen to this song more than twice, it will be in your head for weeks. You may even awake from a sudden daze sitting in McDonalds with a Big Mac in your hand and have no idea how you got there. True story.

 

Turok

 

The Turok franchise started up around the N64 days around 1997. The Gameboy games had some amazing music. This Asian-infused little groove is really great. It’s hard to imagine this song sounding any better with modern instrumentation.

 

Conquest of the Crystal Palace

Conquest of the Crystal Palace was a hard-as-Blaster-Master platformer filled with weird characters (Dogs wearing Samurai armor) and impossible jumps. It’s one of those games that’s hard even if you use save states to cheat! The first level, however, has some of the most memorable Asian-influenced music you’ll ever hear on the NES. It’s got some great drum work too.

 

 

S-11

Released by Sunsoft and Paragon 5 in 2001, S-11 boasts some of the most amazing music for the Gameboy Color. You’re ears will have a hard time accepting that you’re only listening to 4 simultaneous sounds here.

 

Uncle Fester’s Quest

This super whacky Adams Family game might not have been the best game ever, but it had some killer music. This track uses the sampled bass trick that Sunsoft later perfected. You gotta respect that gritty bass sound and head banging beat. It’s very hard to make anything that truly rocks on the NES but this hits the spot. The interior “3d” areas of the game also have some of the creepiest music you’ll ever hear. I remember being on the edge of my seat exploring dark empty hallways, expecting something to jump out at me.
This is by no means a complete list. Post in the comments the long-lost gems that I might have left out.

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

MAGfest: Dj CUTMAN & GameChops special events

magfestThe time is upon us. The annual Music and Gaming festival ( MAGfest ) is significant for both gamers and artists. For one, it’s where the original inspiration for Dj CUTMAN was conceived. Now, just three years later, my friends are I are gearing up for our largest MAGfest yet!

Thursday: NESteryears Album Release
NESteryearsMAGfest’s opening day and the release of bLiNd’s first full-length remix album NESteryears! From MegaMan to Castlevania, bLiNd has put his nose to the grindstone and produced 11 exclusive remixes with GameChops!The album will be available from GameChops.com and CD versions will be available at MAGfest!

This page will be updated with a link to the album once it has been released!

 

Friday: bLiNd & Ben Briggs Live!
Ben Briggs live at Nerdapalooza 2012Get to the main concert hall Friday at 11:30PM (that’s right before midnight!) to catch Benjamin Briggs and bLiNd’s DJ sets!They’ll be spinning their own video game remixes, some tracks from their GameChops releases and some other treats. The first time these two legendary remixers have performed together, so don’t miss it!

For music by bLiNd and Benjamin Briggs, check out music.GameChops.com

 

Saturday: Dj CUTMAN Concert (the final boss battle)
Dj CUTMANSaturday night (and slighting into Sunday morning) at 12:30AM is the final boss battle of MAGfest, none other then a set yours truly!I have the honor of following Yuzo Koshiro (Streets of Rage, ActRaiser, Shinobi), the Japanese musician and DJ. This is his first show in the US, and he is a guest of honor at MAGfest!

I’ll be debuting new remixes,a handful of original tracks and my favorite game and chiptune inspired songs from the past year. I will be joined by a very special guest for the first portion of the set. Be there!

 

All Weekend: Dj CUTMAN & GameChops Booth!
For the past two years I’ve been tabling at conventions, DJing some tunes and providing music for the convention. This year, thanks to GameChops, will be the biggest year yet! I’m coming with exclusive CDs from GameChops artists as well as bLiNd’s new album and a brand new compilation that won’t be released for another 3 weeks! Stay ttuned to my Facebook and Twitter for give-aways!Get to the booth on Thursday or Friday as supplies are limited! (this post will be updated with directions to the booth as soon as I can manage :)

MAGfest is the event I look forward to every year! If you can’t make it, stay tuned to this blog for updates and new music! Let’s get this new year started right!

-C

Throwback Thursday: Quackshot Starring Donald Duck

Happy Thursday to you all! Time for another edition of Throwback Thursday! We all have fond memories of buying or getting our favorite video game consoles over the many years. I remember the back story of how I always got my systems for some weird reason. Everything from mom and dad hiding the screen of an NES game playing for my birthday, to me grabbing the last Wii that Walmart had it stock, getting there in the nick of time. I remember mom and dad taking me to Philadelphia on my birthday to visit some friends, and stopping at Lionel Kiddie City to get my Sega Genesis system. But who buys just the console? You need an extra game to go with it! So along with Sonic The Hedgehog, I also picked up two other games. Today, I am going to review one of them that I got that same day: Quackshot!

Continue reading Throwback Thursday: Quackshot Starring Donald Duck