Mega Flare is a DJ, producer and chiptune musician, and Maverick is his first release with GameChops. It’s an EP of chipmusic inspired by the soundtrack of the Mega Man X series for SNES. This album was written on the music tracker software LSDj ( littlesounddj.com ) and recorded on a single Nintendo Gameboy,model DMG-01. Maverick is considered a “de-make” of the 16-bit soundtrack for Mega Man X; Each track was re-written on the 4-bit soundchip of the Nintendo Gameboy.
Mega Flare writes: Maverick is a chaser ride back to my childhood when I would play Mega Man X with my big bro. Tracking these songs brought back some of the feelings of wonder and dread from the MMX series. It was a challenge working complex 16-bit melodies into one LSDj cart but I some how pulled it off. My hope was to pay homage to the composers who inspired me.
The SNES definitely has a lot of memorable tunes. Amazing compositions in games like Legend of Zelda, Secret of Mana, Donkey Kong Country, Final Fantasy 6, Chrono Trigger and many others have left 16-bit tunes running through our heads for years. This is where video game music started to take a turn toward the epic orchestral sounds we’re so used to today. However, you might have noticed that a lot more people are making NES, Genesis and Gameboy chiptunes and not SNES tunes. Why?
Well, the overall quality of SNES music isn’t really that great. It’s all samples. Many people will say it’s hardly any better than your standard MIDI. It is true that it doesn’t have as much character as 8-bit synths. However, there is some charm to be found in these degraded 16-bit samples of strings, flutes and guitars. I mean, the amazing, lush songs on some of the SNES’ RPGs just couldnt happen on the NES or Gameboy. I really love the snappy compressed drums in Secret of Mana too. Today, we’ll look at how to get these samples loaded up in your DAWs and also emulate the SNES’ classic reverb with a basic tape delay controller.