Category Archives: GAME MUSIC

Video Game Music and Remixes

Life As a Freelance Musician: Part 7: The Pros of the Freelance Lifestyle

Freelancing definitely has its ups and downs. In some ways, it feels a lot less stable than a regular 9 to 5 job. However, there are some huge benefits to this lifestyle that I thought are worth mentioning. Here’s a few of the very real pros that can benefit you whether you make music, program, make art or whatever else as a freelancer.

No Commute

Sitting in my cozy house looking at a huge storm and 9-to-5'ers stuck in traffic makes me really happy with my choice to become a freelancer.
Sitting in my cozy house looking at a huge storm and 9-to-5’ers stuck in traffic makes me really happy with my choice to become a freelancer.

I think the single biggest advantage of working for myself is no commute. I used to spend 2 hours a day commuting to downtown Chicago on the CTA train. I was forced to spend an hour with obnoxious, rude, loud and even very sick people. Nothing like hearing a 15 second clip of a Jay-Z song on a distorted cell phone speaker over and over at 5:30am in the morning. It was not a fun way to start my day. By the time I got home after 2 hours commuting and 8-10 hours working, I was exhausted.

Now, I get up and walk over to my living room. I can work a 10-hour day by 3pm and still have the rest of the day to do other stuff. The time and money I spent commuting more than make up for the slightly lower income I have when business isn’t booming. I’m not forced to be out in the rain or freezing cold just to go sit at a different computer.

Health

As already mentioned, commuting in public transportation exposes you to a lot of germs. Between that and working with co-workers who refused to take a sick day even when they were near death, I usually got sick about 3 to 5 times a year when I worked downtown. So far, I’ve been sick twice in my almost two years as a freelancer and I recovered in a day or two instead of a week.

When I had an office job, I had to eat out almost every day. There were few healthy choices and I was steadily gaining weight. Add this to drinking way too much coffee to get through the rough days, and it was a downward spiral for my health.

Since leaving I’ve started working out each day. I do Insanity workout and go jogging in my neighborhood. It helps me clear my head, manage stress and sleep well. It gives me a chance to listen to my mixes on different speakers in different environments too. I also use the time to check out what my colleagues are doing by listening to other game soundtracks. I’ve lost weight and feel great.

Flexible Schedule

As I mentioned before, my main reason for getting into this was more to do my volunteer work. The fact that it’s my ‘dream job’ also helps of course! Having essentially no set schedule opens a whole new world to what you can do. I’ve sometimes put in 40-50 hours by Wednesday and then had the rest of the week for volunteer work or whatever else. A 13-hour day doesn’t seem so bad when it’s just sitting in your living room. It also helps not to have to wear ties, dress clothes and all that other pointless office stuff.

Family Time

I’ve noticed by reading blogs and tumblr of other (more successful) freelance composers, programmers and artists that they talk about their family, post pics with their kids way more than folks I used to work in offices with. Since my wife works from the house too, it’s been a totally awesome experience to spend more time together, cook together and not spend 80% of our time apart. I imagine if you have kids it’s even more useful to have a completely open schedule for doctor’s appointments, school and other stuff that doesn’t fit into a 9 to 5 schedule.

Is It Really Less Stable?

A while ago I was giving some serious thought to if it really is less stable to be working for yourself than to be working for a big company. Look at a comparison of two events that happen for an already-established company compared to the same event with an already-established freelancer.

A big company has 3 big clients and various little ones. The 3 big clients account for about $400,000 a year of income. During an economic downturn, they lose two of these clients. Because of this, they can’t pay the salary for half their employees and have to let them go. Despite the sales team working hard to land a new client, 9 people lose their jobs because of this.

A freelancer has 5 major clients. Each one brings in about $12,000 per year. One client goes out of business suddenly and the freelancer loses that income. Despite working hard to find another client, for a time he’s forced to deal with a 20% drop in income.

Which is more traumatic to the worker? Thinking you have a secure job and then one day you and all your coworkers are sent packing, probably with little warning? Or being in business for yourself and having a 20% drop in income? And this doesn’t even take into account things like office politics, being the scapegoat for failure or being the overworked slave that others use to get ahead. Also, you know you didn’t lose your job because the sales team was lazy, or your manager lacks vision, you know you are working for your own money and responsible for its success or failure. In a way, I think it’s validating to accept that and be less dependent on others to keep a business afloat.

Both scenarios are frustrating and sad, but they’re essentially the same. In a big company, you are one cog in the wheel, but essentially the company is just one big freelancing entity looking for clients, landing contracts, and doing work to get paid.

Unless you have some government job that never changes, working for most companies only “seems” more secure than working for yourself. Especially now that many companies are switching away from “traditional” insurance and retirement plans. I’m not saying there aren’t advantages. There clearly are some who have different health situations or larger families that this does not apply to, and there are some companies who will take better care of you than you could on your own as far as medical plans and insurance go, but the fact remains, you still can lose it pretty easily.

So, it freelancing for everyone? Probably not. It took me some time to adjust my thinking and not feel like I had zero security. But seeing what happens with many companies has made me think a lot about what is important in life and what the trade-offs are for having that supposedly secure job.

 

Next few weeks:
-When Is A Song Done?
-The Secret Arts of Coming Up With Melodies
-My Biggest Mistakes as a Freelancer

Dj CUTMAN, Spamtron – MeowMeow & BowWow, a tribute to Link’s Awakening (Producer’s Notes)

MeowMeow & BowWowNearly a year of work, dozens of mixes, a handful of awkward titles and here we are. MeowMeow & BowWow a Link’s Awakening tribute written and produced by Spamtron and myself.

What can I say that hasn’t been said on our Bandcamp, press release, or Facebook page… This album was both a challenge and wonderful fun to work on. Spamtron is an incredible composer and I began to love his covers of the Link’s Awakening OST almost more than the originals. The level of detail and commitment in his programming is astounding, it was nothing short of a delight to mix. The medleys he programming in Sword Search and The Woods are so fluid, I almost don’t notice when he transitions the source material.

Certain songs, like Ballad of the Wind Fish, were a serious challenge. This is a very emotional track in the game, a repeating motif that serves as both congratulations for completing a dungeon and the heartbreaking finale of the story. Spamtron re-wrote this song three times, in an effort to capture the subtly and emotion of original. I went through nine distinct mixes of the ballad before the version that made it on the album.

I created  a mini-game within the album’s music, playing off the title. Hidden in each song on the album is a Meow and a Woof. This was my attempt at personifying the NPCs Madam MeowMeow and BowWow (her “dog”). These samples can be heard clearly on the introduction of Mabe Village. Can you find Madam MeowMeow and BowWow in each track?

This album went through a very serious mixing and mastering process. At the beginning of August (when Spamtron and I had believed the album was done) I found myself researching some of the most technical areas of sound engineering. I made discoveries that blew my mind, so much that I purchased new plug-ins and re-mixed every track in MeowMeow & BowWow. For the sound engineers out there, I discovered the benefits of linear-phase EQ, 32-bit floating-point renders and the limitations of mixing at 44.1khz.

The excitement culminated last weekend at our release party, 8-Bit Lounge, held at the historic PhilaMOCA, originally owned by world-renown music producer Diplo. To extend some of the celebration online, I’m selling the remaining commemorative badges from the event, each containing a download of the album thats set to last ten years.

The album is available on music.GameChops.com, streaming it its entirety on YouTube, and will be available soon on iTunes and Loudr. It’s been an incredibly rewarding experience working on MeowMeow & BowWow. This album serves as a spiritual successor to Bagu and the Riverman, the Zelda II tribute Spamtron and I completed in 2011, which later became the seed for The Triforce of Bass, our first #1 album on Bandcamp.

I hope you enjoy MeowMeow & BowWow as much as we enjoyed making it. And to anyone who buys the album or shares it with their friends, thank you for your support. This would not be possible without you.

>B]

Life As a Freelance Musician: Part 5: Portfolios, Losing and How Not To Get Ripped Off

Making music for a living is only about 50% actually making music for a living. The rest of the time is marketing, not-so-exciting business stuff and training yourself. Today we’ll take a look at what you want to have on your portfolio, how to handle losing jobs and how not to get ripped off.

What To Put On Your Portfolio

Soundcloud is the best thing to use for your portfolio when you start out. It’s free, easy to use, has a nice mobile interface (you don’t want your page to show a broken flash icon on someone’s phone), and is pretty much the standard place.  I’d buy the basic membership which opens up the spotlight option and allows you to control what appears first on your page.

The best things to put on your portfolio are obviously finished pieces, properly mixed and mastered for different kinds of games and what the music might sound like. It’s best to try to show off the full range of your skillset. If you have three great songs in the same style, put the best one up.

It’s also a good idea to make a default “best of” set or use the spotlight option to make sure the first thing they hear is what you want them to hear. It’s also worth getting someone to make you a professional looking logo and also have links to other things like your facebook or website.

What Not To Put

You want to make a great first impression with your portfolio. It might be the only chance you get. Your portfolio is not the place to put work-in-progress songs or songs that you need help with. As I’ve said before, I’m a huge fan of third-party unbiased criticism of my tracks. I have a separate soundcloud just for posting “Does this sound good?” and “What’s wrong with this mix?” type tracks when I embed them in a forum post or send them to a trusted friend. All musicians need feedback and help, but you don’t need to show your clients that.

Live tracks, joke remixes and other things that don’t relate to your most professional material that someone would want in their game probably shouldn’t be on your main soundcloud profile either.

You Win Some, You Lose Some

One of the hardest things to accept when you start looking for clients is that you aren’t going to get them all. The good news is though, there’s tons of reasons someone won’t pick you that have nothing to do with your skills.

-Price – In some countries, $30 USD is a month’s rent, so folks in these countries might be willing to do $1000 USD of work for $200. You can’t beat their prices if you’re in the USA and have normal business expenses.

-Timing – Some of the people you’re up against might not have jobs at the moment or have more flexible schedules. They might honestly be able to deliver way faster than you.

-Niche Skills – If the person is looking for a jazzy spy sound track and you mostly do orchestral RPG songs, chances are, some jazz musician will get the job. You can’t be a master of everything, so don’t sweat it too much.

It’s always worth while to be gracious and polite when told you didn’t get the job. Even when some potential clients don’t even say thank you or anything – I just see the job assigned to someone else – I write them a nice email saying thanks for the chance and if they need anything in the future, I’d be happy to work with them.

It can be a blow to the ego to lose a job, especially if you can hear the person who got it and think it sounds crappy. But just be cool about it. I have initially lost three different jobs only to have the client come to me three months later and say their chosen artist disappeared off the face of the planet and they are now in a crunch to finish the game.  Help them out now, and you have a client for life.

How Not To Get Ripped Off

So when I first started, I was so eager for work I didn’t think twice about making someone a sample for free. Some guy had a posting for some Mario Bros. styled chiptune tracks, I threw together a chipsounds Mario brothers-theme ripoff and mailed it over to him all excited, sure I’d get the job. He never wrote to me again, but, I noticed a link to his company on Skype. I went to it and found my loop was in his game. He never paid me and I really had no way getting any kind of justice, we never signed a contract or anything.

I learned a valuable lesson right there. Some musicians won’t turn over a single bar of music until a contract is signed, but remember, clients are afraid of being ripped off by you too. I think giving samples is totally necessary, but, just make sure your sample isn’t usable in their game. Here’s some ways to do it without ruining the sample:

-Add a layer of sound effects over top of it. You can tell them its to help them visualize it in game. Trust me, they love this but they can never use it in game due to the sfx.

-Add a repeating loop of a voice recording saying “demo” or something every 10 seconds. Keep it low. They’d never put it in their game because it wouldn’t seem professional.

-Add fade-in/fade-outs at the start and end and even some random ones in the middle.

Here’s a sample where I put some simple ninja sound effects over the track, so make sure the client didn’t just run off with my sample (he didn’t).

As you can seem the client gets an idea of what he’d be getting, but this track could never be dropped into his game, effectively ‘stolen’ from me. There’s another way people will try to rip you off. You should never take a job posting like this:

Need twelve tracks in the style of the Inception soundtrack. Must have actual recorded guitar and use Vienna strings or EWQLSO Diamond edition tools. All tracks must be delivered within the next week. Will pay $50 upon completion and full delivery.

Here you have someone asking for thousands of dollars of work for $50. Accept this job and you set a precedent for getting ripped off by this guy. You also devalue the entire market for people making music and make it harder for other musicians to get paid what they deserve. Some work is just not worth accepting. Here’s another one:

Making a new game called Angry Temple Birds of Candy Friends Crush. Need three cool tracks and some sound effects tracks. Please contact me on Skype at thisname and we discuss the prices.

The first time I was contact by someone like this, I thought, sounds weird, but I’ll talk to him. I have seen like ten of these since then, not one has ever panned out to actual work or payment. I seriously have no idea where this stuff comes from, my guess is some scammer out there is selling a e-book called ‘how to make money off SEO on the app store’, which seriously can’t work that great but here are some best resources that can be used to set  and build up the SEO of the company . My experience is these people usually have poor communication skills, try to  sidestep whatever site they are working through by contacting you on Skype and usually try to pressure you into delivering without paying and usually just disappear after wasting your time with long, confusing conversations. Just steer clear of this.

There’s a lot more that goes into the business end of things, and we’ll talk about that more next week.

“The Chip Age” – A Review of Joshua Morse’s “Waveform 4”

 

“Hey buddy, you got chip in my jazz.  Actually, y'know what?  Just leave it there.  It's rad.”
“Hey buddy, you got chip in my jazz. Actually, y’know what? Just leave it there. It’s rad.”

Joshua Morse‘s newest jazz-fusion short release, Waveform 4, has to be the most charming thing I’ve heard in a good while. Jazz has always been my favorite style of music I know nothing about, and any time I come across an “X-jazz” genre tag I get all tingly. And if you’re a little more familiar with jazz and the word “fusion” terrifies you, I say, “Worry not, citizen!” This release keeps it reigned in, being creative and enjoyable without getting avant-garde or just plain weird. As per his own mission statement, Mr. Morse does indeed prove that not all jazz is elevator music.

Now, I do have to admit, it took me a little while to actually accept that this album is jazz-inspired, but that has everything to do with my skewed perceptions. I lay the blame squarely on my college’s radio station, which plays some really pretentious, fringe nonsense when it comes to jazz. I swear, next time I hear a DJ say “post-bop” on the air, I’m gonna call in and give someone a knuckle sandwich over the phone.

But, I digress. Every track on this short album (or EP, or “chipdisk” as Morse himself puts it, or what have you) is a choice cut. The opening track, “Turtle Dance 3,” brings it old school, straddling the line between honest jazz and arcade soundtrack that the retro gamers are incredibly familiar with. It won’t make you think of a specific title so much as like, all of Sega at once. “Fusion Factory” achieves the impossible by throwing a bunch of genres into a blender and creating a coherent product. There’s funk, there’s disco, there’s jazz, there’s chip, I could go on. Use your imagination, and “You Got Me” is the back-beat to an R&B jam 20 years out from now. I really expected Robotic Barry White to roll out at some point, no joke. “Galactic EQ Bands” sounds like something out of an 80s action movie soundtrack, and I mean that as high praise. The way it opens will put you right back into a Beverly Hills Cop shootout. The closer “It’s Like Flying” not only lives up to its title, but brings a truckload of passion to bear as well. You can put your own love-song lyrics to the synth and piano melodies in certain parts; that’s how much raw emotion this track has.

Naturally I’m gonna gripe about the length of this release, because it’s a knockout and I’d love more of it. At the same time, however, I’m rather thankful that it’s only five tracks long. Each track stands high and solitary, being entirely unique with regard to the other four. This is something I can’t really see as being possible in a full album’s worth of material, or at least I would consider it a feat only pulled off on incredibly rare occasions. Yet it works as an album as well because of the common jazz thread woven through each cut. I believe that balance, that “one out of many” quality is what makes this release truly special.

Danwich has begun work on an amateur American Gothic novel.  You can read its beginnings here.  He would love your votes.