Grimecraft teams up with GameChops to deliver the most bass-tastic Pokémon remix collection that ever was. Originally planned as a solo EP by Grimecraft, once the other video game remixers got wind of POKEP, the album turned into a full-blown VGM mixtape. Featured artists include Dj CUTMAN, James Landino, ABSRDST and Kevin Villecco in collabs, remixes, and original productions Pokemon music.
This mixtape is largely inspired by Grimecraft’s copy of POKEMON X and Y, but some tracks pay tribute to the animated Pokémon theme song and the original games for Nintendo Gameboy, Pokemon Red and Blue. Download POKÉP from Bandcamp
Wow wow wowie. So much incredible new music from the artists on GameChops today. Best of all, every new track in this post is free to download. Here’s the rundown:
Dj CUTMAN + Sammus released Nerdcore Instrumentals, seven beats from Castlevania: Symphony of the Night produced by Sammus and remastered by Dj CUTMAN. It’s a name-your-price download from Bandcamp.
Joshua Morse’s Tears of Blood, a remix of Bloody Tears from Castlevania II: Simon’s Quest was posted for free on Overclocked Remix.
bLiNd released I Am Dracula (Club Mix), an extended version of his Castlevania remix from his full-length remix album NESteryears. It was posted for free on Overclocked Remix.
Mykah released a Tech House tune, Ghost House, and while it’s not from Castlevania, it’s possibly the spookiest theme from Super Mario World. It’s a free download from his Soundcloud.
The video game music website Sumthing.com has just put out an epic 18 track MegaMan compilation album in association with Capcom.
The artwork was done by one of our favorites, Tron Bonne!
The album contains an incredible lineup including Armcannon, The Megas, Mega Ran, X-Hunters, The Protomen, and Bit Brigade.
After listening to this album, there’s no doubt that Mega Man Rocks!
Head over to Sumthing to pick up the album. Check out the full tracklist below.
The Protomen
“Built To Last” (New Original Song) “The Will Of One” “Breaking Out”
The Megas
“The Quick and The Blue” (Quickman from Mega Man® 2) “Promise of Redemption” (Bubbleman from Mega Man 2) “Can’t Stop The Top” (Top Man from Mega Man 2)
X-Hunters
All new recordings featuring Mega Man samples
“MM9Medley” (Plug Man, Wily Stage 2, Splash Woman, and Wily Machine 2) “X-Hunters Stage” (X-Hunter Stages 1 + 2 (X2) and Gates Laboratory (X6)) “X vs Zero” (Zero’s theme from Mega Man® X2)
Mega Ran
“Wily” (Dr. Wily Stage from Mega Man® 2) “Splash” (Splash Woman from Mega Man® 9) “20XX” (Intro Stage from Mega Man® X) (New Song)
Bit Brigade
“Mega Man 2– Dr. Wily Stage 1″ ( Mega Man® 2) “Mega Man 2– Air Man Stage” ( Mega Man 2) “Full Outro” ( Mega Man 2)
ArmCannon
“Mangnet Mang” ( Mega Man® 3) “Hi, I’m Mark Spandrill” (Spark Man theme/Spark Mandrill theme from Mega Man 3/ Mega Man X) “Borrow Mega Nuke” (Boomer Kuwanger theme from Mega Man X)
Like anything in life, when you look back, you wish you had your current level of knowledge back at the start of a new endeavor. Here’s a few common mistakes that either I’ve made or seen others make when starting a career as a feelancer musician.
Buying Too Much Gear
Sure, we’d all love to have this in our basement, but is it the best use of money when you’re just starting out? Do you really need all this to make music?
Probably the biggest thing I see all over the net is people who become total gear nuts. I hate to write this because I LOVE analog gear, I love battling to get some old synth to work with my system and having wires and knobs all around, but the problem is for many, this becomes too important.
I see folks who have every piece of equipment you could ever imagine and are surrounded by wires and modules. However, you listen to their songs and what’s missing is dedication to their craft or songwriting skills. The things they’re creating with their massive amounts of hardware only sound marginally better than tunes that could be created with more modern software-based methods.
Sure, a hardware oscilloscope looks cool with its little waves appearing as you play your song, but is that really money better spent than good headphones, good monitors or software solutions that do the same thing and then some? If you are just starting out, you might not even have the expertise or knowledge to fully utilize a lot of pro gear. It’d be better to spend your money on lessons or some other appropriate means of learning.
The companies that make gear are always telling you you need more. Remember that you really don’t need a more than a few pieces of hardware and a few programs to make decent music. There’s a level where buying gear and fiddling with it becomes a distraction from actually completing songs and producing something. Here’s a great article to start with from earlier in this series if you’re not sure what the most important things to buy are.
Not Backing Up Data
Now, a lesson from my own bank of failures. This is the most catastrophic thing that has happened to me thus far in my career as a freelancer. I had four large projects going at once, I had been working on them in tandem for about three months, so many things were close to done but not quite there. One day after a very long session, I delivered final drafts and a few completed things to most of these clients. To this day, I don’t know what happened, but the next day, ALL my music was gone. All my project files. I only had a backup from about 5 months earlier on a USB hard drive.
If this had happened ONE DAY earlier, I would have been unable to recover from the loss. I had just completed about 18 hours of work finishing 3 of the 4 projects. I still had to pull an all-nighter and remake the final projects songs for mastering. It could have been so much worse so it made me realize I better backup every day.
I don’t recommend Carbonite, since they exclude WAV files and a lot of others with their free plan. Also, have fun completely removing it from your system. Idrive.com is a much better solution that is simple and automatic just in case catastrophe strikes. Your money is better spent on a backup system than most other things you could buy when starting out.
Taking Criticism Personally
Early on, I lost some jobs and contests I entered. I felt my entry to the contest was the strongest of the many that I heard. The one they picked as a winner confused and disappointed me. I spent a lot of time and I thought their song was boring. Now, almost a year and a half later, when I listen back to mine, I hear glaring mastering and mixing problems. Although I still don’t think the winner’s track was more interesting, it was definitely professionally mixed and mastered whereas mine was a bit more amateur.
You can’t win them all. I still lose jobs. As mentioned before, you can’t always beat someone else’s prices or turn around time. And there is always someone more talented out there. I would imagine that even big-name Hollywood score composers don’t get every job they’d want. Take it with a grain of salt and glean any positive constructive criticism you can.
Worrying Too Much
When I first started, I worried constantly while away from my computer. I thought I might miss an important email or someone else would quote back a client before I could and get the job. I obsessively checked after sending auditions in. You don’t want your emotional state to be all about work in any kind of job. I’ve learned not to sweat it so much. What happens happens.
My articles have been a little inconsistent lately since I’m in the middle of a huge project right now. I’m saving up that melody one for when I have time to make it really good. Stay tuned, I am not disappearing.
Next up:
-The Secret Arts of Coming Up With Melodies
-Beginner’s Guide to Compression
Beatscribe is a full time indie composer, musician and writer. By day he creates soundtracks and sfx for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.
A blog for video game and chiptune music, retro gaming, and live events. Created by Dj CUTMAN.