Tag Archives: retro

The Best Legend of Zelda Games You’ve Never Played

Zelda Games You've Never Played
Zelda Games You’ve Never Played

I’ve noticed most people either dabble with Zelda games or have completely uncovered every secret and know every dungeon inside and out. There are tons of great Zelda Rom Hacks out there. So many that I decided just to cover one from each original game. If you want to have that fresh, new adventurer feeling all over again, check out these amazing hacks. Remember, these are just code patches so they’re completely legal as long as you apply them to your legally obtained ROM. Patching the original rom is not hard, just follow our IPS patching tutorial to learn how to do it.

Zelda Challenge: Outlands

Original Game: The Legend of Zelda
Platform: NES
What It’s Like: Like Playing Zelda for the first time again, but with more headaches.

Zelda Outlands it filled with amazing new challenges.
Zelda Outlands it filled with amazing new challenges.

Outlands is one of the first romhacks I ever played and it is amazing. The game keeps all the original graphics, sound and music but redoes almost everything else. The dungeon locations are all different. There are tons of secrets and new enemy behavior. The 2nd quest is one of the most ridiculously hard things ever contrived in a video game. No joking, you won’t even get your sword in the first hour of play. All that aside, this is a truly enjoyable romp for a Zelda fan. Have fun finding the sixth dungeon without consulting a FAQ.

Zelda II – Part 3

Original Game: Zelda II: The Adventure of Link
Platform: NES
What It’s Like: Uncovering a whole new 8 levels of Zelda II.

Sometimes I feel like I'm playing Metroid in Zelda 2 Part 3.
Sometimes I feel like I’m playing Metroid in Zelda 2 Part 3.

Ice Penguin has made a bunch of Zelda hacks but most would agree this is some of his finest work. Almost every area is remade and the dungeons are particularly awesome. There’s a lot of little graphical updates too that add some new flavor to the game. There is a new plot and other little surprises along the way. You might get off to a tough start with this hack since it’s pretty tough until you have built up your levels a little bit. Just wait until you encounter Thunderbird! While not everyone loves Zelda II, if you are a fan, this game will definitely satisfy your craving for more. Check out any of Ice Penguin’s other hacks too. They’re all of a similar caliber.

 

Zelda Parallel Worlds

Original Game: Legend of Zelda: A Link To The Past
Platform: SNES
What It’s Like: Like a professionally-made SNES sequel to Link to the Past

The makers of Parallel Worlds must have dedicated months to this pristine hack.
The makers of Parallel Worlds must have dedicated months to this pristine hack.

The level of detail in this hack is just amazing. There’s a whole new story, awesome dungeons with monstrous changes and insanely tough boss battles. The dungeons require a level of dedication that few gamers possess. Some have 4 different inside/outside sections, pretty much just to make you pull your hair out. There is tons of backtracking required whenever you get an item or a key. The craziest thing to me was the fact that I didn’t even get my sword until passing most of the first area. It really changes the gameplay.

Zelda’s Birthday

Original Game: Legend of Zelda: Ocarina of Time
Platform: N65
What It’s Like: A mini-Zelda game of the highest quality

It's like nostalgic memories I never actually had...
It’s like nostalgic memories I never actually had…

While this game is only three dungeons long, it’s completely redone with new story line, acting sequences, side quests and multiple endings. They even redid most of the music or at least sort of remixed it. It’s not really long, but that might be part of its charm, really. It’s just a great fun nostalgic game. Highly recommended.

 

 

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Life Skills I Only Learned From Retro Gaming

A good work ethic is one of those intangible things that I think you don’t just learn by attending school and doing your homework. I’ve been told I have an almost insane work ethic and I know part of it has to do with loving what I do and just trying to survive! But I’ve met people who feel no motivation from these same factors.

I dare you to find something that requires as much stress-management as this in your real life!
I dare you to find something that requires as much stress-management as this in your real life!

In retrospect, the ridiculously hard games of the 8-bit days and the complex RPGs of the 16-bit era taught me a few things that translate directly to real life. Was this the plan of the programmers of these games? I kind of have a hard time believing that was something done purposefully, but here’s a few things that video games taught me as a kid that I simply can’t live without today.

 

 

Resource Management

Perhaps the earliest thing I realized that video games had taught me was resource management. Take the common cycle of early CRPGS: You have X amount of health and X amount of gold. You go out and fight some baddies trying to make some more gold before running out of health. You might also have a special power or item to help you win a few battles, but these things run out. You have to remember that the gold you gain is great for buying new weapons, but if you don’t stay at the Inn and heal up, you won’t get very far with your new sword.

When I got my first job, I realized it wasn’t that much different with real money. It was tempting to blow it all, but I had to look at the big picture of how I used it and where it’d take me. In contrast, I saw many other kids who blew every paycheck they had and never had money for college, a car or other things that were ultimately more important in the big picture.

Tenacity

Metroid made me work hard. Harder than any other game I ever played. If you were going to play, you had to dedicate at least an hour to filling up your energy tanks before heading into new territory. Once you were there, you had no idea how deep you’d have to go to find a new item or make it to the next area. More often than not you’d die at the hands of some new monster or trip into a pit that you could not escape from. It was infuriating, but the pull of seeing what was beyond kept me coming back for more.

This tenacity translated easily into my work as a computer programmer. A difficult or seemingly impossible task was just another hurdle I could overcome if I put my mind to it. I often interviewed people to work on my team who would give up at the easiest programming problem during the interview. These people had no desire to pit their will against some silly computer, which is basically what I was doing with Metroid years before.

Managing Stress

Video games can actually stress you out. Even in something as basic as the original Super Mario Brothers, there are moments when you think, “I’ve come this far, I’m deep in Bowser’s castle, I’m going to die!” Multiply this by ten for early games that had few save points or no continues. After a while, these games taught me to sort of go into this calm, unthinking state when I got to the stressful part. I knew letting the tension get to me would ruin my chance of succeeding, I just had to silence that fear. Well, turns out real life works the same way. There are lots of stressful situations; tests, job interviews and other things where we just have to block out our fears and make it to the next level.

Perseverance Pays Off

The only games I ever played that consciously started to feel like work to me were some of the early SquareSoft RPGSs. Early RPGs made you work for every experience point and every new power. I remember getting obsessed with gaining every esper power for every one of my characters. It took weeks, but in the end, I had an almost unbeatable team and could just enjoy the rest of the game. There were tons of side benefits from working so hard, like my characters having super high levels early on.

I saw this to an even greater extent when playing MMORPGs later on. Spending a week hunting rats outside the city walls was boring, but when I got into more serious and dangerous areas of the game, my character was ready for anything.

Anything with serious rewards in life takes perseverance and sometimes long periods of monotonous or seemingly-unrewarding work. Getting a degree, learning a new skill, getting in shape – all of these things are “work upfront, rewards later” type endeavors, as were many of the early RPGs.

The music of these old games also helped motivate me. It made me feel like I was doing something really important (you know, like saving a fictional universe!) That heroic feeling was good motivation and something that sticks with you. I’m not going to go on a rant against new games and what they do or don’t teach. But I think it’s great whenever a game reminds you, “You don’t get something for nothing.” That’s just the way it is.

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Why Megaman II Is The Best Nintendo Game Ever

Megman recently celebrated his 25th birthday, but he probably wouldn’t have made it past 2 years of age if it weren’t for one important game; Megaman II. Most lists put Megaman II near the top of best Nintendo games of all time. For me, it’s definitely number one. Of the myriad of Nintendo games I played as a kid, none of them impacted me as much as Mega Man II. If you haven’t played this game, I plan to convince you to get an emulator or pick up the cartridge and check it out.

The Developers Were Passionate About Megaman II

There’s an interesting story around the development of Megaman II. Megaman I was financially a bomb. Capcom was ready to give up on the blue bomber and move on to other projects. However, the team that made the original Megaman didn’t want to give up. They decided to spend their own time developing the game, improving the graphics and making more music for it. They put in 20 hour days and completed the game in about four months. This type of dedication and passion is exhausting but often leads to enduring products. Megaman II simply exudes this kind of commitment to quality.

I think this is something that gets lost so often today in games. Arbitrary deadlines cause people to give up their vision to get something out there to start making a quick buck. In the end, passion and creativity sell a lot more than dropping your game in the holiday season.

It’s Hard, But Not Too Hard

Crazy cliffhanger moments like this made Megman II pretty addicting.
Crazy cliffhanger moments like this made Megman II pretty addicting.

Megaman II is the first game I can remember that really made me tense up. In airman’s level there are some moments where you have to make blind jumps into the void and hope one of those big robo heads is going to appear under you. Once you land, the robo head starts launching an attack. This section of the game still gives me that feeling all these years later. It wasn’t until much later 3D games came out that I ever got a sense of vertigo or physical tension from being on the edge of a platform or taking a crazy blind jump. All this said, the game is never so hard that you want to throw the controller across the room, a common reaction to NES games.

It Has Depth

The premise of Megaman is not that different than many other games like Contra or even Super Mario Brothers. You run, avoid things, shoot robots, hop on platforms, etc. It’s nothing new, but the way it’s all put together is truly ingenius. The underwater sections require special diligence since gravity is altered there.

At this moment, I realized just how much thought went into the weapons in this game. Almost every one has more than one use. Here, the slow rolling, normally useless bubble cannon helps you uncover fake floor traps.
At this moment, I realized just how much thought went into the weapons in this game. .

I think the thing that stands out the most to me about the depth is the weapons. You can play through the whole game with the default blaster and it’s enjoyable. But the game gives you liberal weapon refills when you start using the other tools you earn from each boss.  Play through the levels in the right order and you’ll have tools to take shortcuts, get extra powers or take out enemy bots before they become a threat. Particularly, the seemingly useless bubble gun has such a cool secondary purpose of helping you identify false floors in one of the difficult final stages of the game.

The MUSIC….Oh man, THE MUSIC!!

Megaman II’s music is perhaps some of the best NES music out there. The game’s 21 tracks remixed hundreds of times in varying styles. The catchy tunes were composed by Takashi Tateishi and Manami Matsumae and many would agree that they’re among the most catchy and genre-defining songs of that Nintendo era. The game’s level selecting setup means there’s no “first level” to impress users with. This was common in a lot of NES games, the first level looked awesome and had great sound, but past that, it just became monotonous and musically uninspired. No matter what level you start with, the music is amazing. I’d have to say Flash Man and Quick Man’s levels have some of the best tunes. I’ve heard from many that Dr Wily Stage 1 music is THE best 8-bit song ever.

The songs definitely have a rock music influence to them. I get the feeling these guys were listening to 80’s hair metal guitar solos and trying to convert them into 8-bit blips. The end result doesn’t sound like your average video game track or a heavy rock song but something completely new. It’s hard to believe there’s only four sounds playing at any one time when you listen to these complex and well-composed tunes. I’m always trying to capture those melodic components in my own music.

Megaman II spawned an entire series of successful games, but I don’t think any of them was ever quite as perfect as Megaman II. I strongly suggest you play this excellent game today.

Here’s an awesome song done Coheed and Cambria style based on the Dr Wily Stage 1 Theme music.

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

The Best NES Megaman Games You Never Played

I sorta remember about 8 more bits to this scene...
I sorta remember about 8 more bits to this scene…

I’ve gotta hand it to Rom hackers. I can’t imagine having the intelligence and drive to pick apart the code of an old video game and reassemble it into a newer game. It’s just mind-boggling to me that someone would take the time to do this as a hobby. I can only figure that they’re such hardcore programmers that it’s easy compared to whatever they do during the day (rocket science?! Actual Robot Master design?).

I’m certainly glad they do what they do though. If you’ve never heard of this, ROM hacks basically involve rewriting a game to add graphics, music, levels and enemies or modify the existing behavior of these things. Some hacks are simple, turning Super Mario into a girl or adding some differnet music. Some ROM hacks are like completely new games.

There’s a bunch of MegaMan II ROM hacks. My understanding is that they are legal since all they are is small patches of code changes that you apply to the ROM (how you get the ROM legally is your own business).

These are like alternate universe Megaman games that are much more challenging than the original. A lot of them feature graphic and music assets cobbled together from other NES games to create a new project. You might recognize something here or there from a game you played years ago. Here’s two of the best Megaman II Rom hacks. Have fun. These two require the Japanese Rockman II ROM to perform the patching. Patching the original rom is not hard, just follow our IPS patching tutorial to learn how to modify your legally-obtained backup copy of the original ROM.

Rockman No Constancy

Rockman No Constancy has some of the most gorgeous 8-bit graphics I've ever seen!
Rockman No Constancy has some of the most gorgeous 8-bit graphics I’ve ever seen.

Rockman No Constnacy is a massive tribute to the 8-bit and 16-bit era Megaman games. This game features meticulously redesigned levels that emulate parts of Megaman X and other later titles. To play the first level of Megaman X in glorious 8-bit is just a surreal experience. The level of detail put into this game is amazing. It’s hard to believe it’s a legit 8-bit game since it has some of the best graphics I’ve seen on the NES. If it wasn’t running on an emulator and my GameKing I’d think there was some sort of graphical cheating involved.

This game is HARD too. I’m ashamed to admit I only got as far as the level where you fight all the Robot Masters a second time. I have been unable to best them all. That’s just on Normal mode too. In hard mode, you don’t get the ‘reflex’ time when Megaman takes a hit and flashes for a moment. Nope, you can get hit over and over again, which means any robot master can take you out in about 2 seconds. I give up.

The music comes from Ikari Warrios and a bunch of other classic NES games. The quality level of this hack is just mind blowing. It’s my #1 recommendation.

Rockman Deus Ex Machina

While perhaps not as visually stunning as No Constnacy, Deus Ex Machina has great tunes and insane challenge level.
While perhaps not as visually stunning as No Constnacy, Deus Ex Machina has great tunes and insane challenge level.

Rockman Deus Ex Machina is not quite as pretty as Rockman No Constnancy, but it has some of the most insane level designs I’ve ever seen. Any time you approach a pit that looks like a simple jump, you’ll be surprised by something unexpected, a bird swoops down, a monster flies out of the pit right as you jump. I seriously wanted to cry after a few attempts. You can shoot 4 bullets in this version, which only slightly tips the scales in your favor. Another cool thing is the fact that there are lots of branches through many of the levels. You’d be hardpressed to beat this game witout using save states though. That’s just the way it is.

There’s a bunch of other ROM hacks of varying quality out there, but these two are the ones I’d recommend. Make sure you follow the patching directions. It’s really very simple if you follow the directions. Enjoy!

 

 

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.