Category Archives: MUSIC

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Life As a Freelance Musician: Part 7: The Pros of the Freelance Lifestyle

Freelancing definitely has its ups and downs. In some ways, it feels a lot less stable than a regular 9 to 5 job. However, there are some huge benefits to this lifestyle that I thought are worth mentioning. Here’s a few of the very real pros that can benefit you whether you make music, program, make art or whatever else as a freelancer.

No Commute

Sitting in my cozy house looking at a huge storm and 9-to-5'ers stuck in traffic makes me really happy with my choice to become a freelancer.
Sitting in my cozy house looking at a huge storm and 9-to-5’ers stuck in traffic makes me really happy with my choice to become a freelancer.

I think the single biggest advantage of working for myself is no commute. I used to spend 2 hours a day commuting to downtown Chicago on the CTA train. I was forced to spend an hour with obnoxious, rude, loud and even very sick people. Nothing like hearing a 15 second clip of a Jay-Z song on a distorted cell phone speaker over and over at 5:30am in the morning. It was not a fun way to start my day. By the time I got home after 2 hours commuting and 8-10 hours working, I was exhausted.

Now, I get up and walk over to my living room. I can work a 10-hour day by 3pm and still have the rest of the day to do other stuff. The time and money I spent commuting more than make up for the slightly lower income I have when business isn’t booming. I’m not forced to be out in the rain or freezing cold just to go sit at a different computer.

Health

As already mentioned, commuting in public transportation exposes you to a lot of germs. Between that and working with co-workers who refused to take a sick day even when they were near death, I usually got sick about 3 to 5 times a year when I worked downtown. So far, I’ve been sick twice in my almost two years as a freelancer and I recovered in a day or two instead of a week.

When I had an office job, I had to eat out almost every day. There were few healthy choices and I was steadily gaining weight. Add this to drinking way too much coffee to get through the rough days, and it was a downward spiral for my health.

Since leaving I’ve started working out each day. I do Insanity workout and go jogging in my neighborhood. It helps me clear my head, manage stress and sleep well. It gives me a chance to listen to my mixes on different speakers in different environments too. I also use the time to check out what my colleagues are doing by listening to other game soundtracks. I’ve lost weight and feel great.

Flexible Schedule

As I mentioned before, my main reason for getting into this was more to do my volunteer work. The fact that it’s my ‘dream job’ also helps of course! Having essentially no set schedule opens a whole new world to what you can do. I’ve sometimes put in 40-50 hours by Wednesday and then had the rest of the week for volunteer work or whatever else. A 13-hour day doesn’t seem so bad when it’s just sitting in your living room. It also helps not to have to wear ties, dress clothes and all that other pointless office stuff.

Family Time

I’ve noticed by reading blogs and tumblr of other (more successful) freelance composers, programmers and artists that they talk about their family, post pics with their kids way more than folks I used to work in offices with. Since my wife works from the house too, it’s been a totally awesome experience to spend more time together, cook together and not spend 80% of our time apart. I imagine if you have kids it’s even more useful to have a completely open schedule for doctor’s appointments, school and other stuff that doesn’t fit into a 9 to 5 schedule.

Is It Really Less Stable?

A while ago I was giving some serious thought to if it really is less stable to be working for yourself than to be working for a big company. Look at a comparison of two events that happen for an already-established company compared to the same event with an already-established freelancer.

A big company has 3 big clients and various little ones. The 3 big clients account for about $400,000 a year of income. During an economic downturn, they lose two of these clients. Because of this, they can’t pay the salary for half their employees and have to let them go. Despite the sales team working hard to land a new client, 9 people lose their jobs because of this.

A freelancer has 5 major clients. Each one brings in about $12,000 per year. One client goes out of business suddenly and the freelancer loses that income. Despite working hard to find another client, for a time he’s forced to deal with a 20% drop in income.

Which is more traumatic to the worker? Thinking you have a secure job and then one day you and all your coworkers are sent packing, probably with little warning? Or being in business for yourself and having a 20% drop in income? And this doesn’t even take into account things like office politics, being the scapegoat for failure or being the overworked slave that others use to get ahead. Also, you know you didn’t lose your job because the sales team was lazy, or your manager lacks vision, you know you are working for your own money and responsible for its success or failure. In a way, I think it’s validating to accept that and be less dependent on others to keep a business afloat.

Both scenarios are frustrating and sad, but they’re essentially the same. In a big company, you are one cog in the wheel, but essentially the company is just one big freelancing entity looking for clients, landing contracts, and doing work to get paid.

Unless you have some government job that never changes, working for most companies only “seems” more secure than working for yourself. Especially now that many companies are switching away from “traditional” insurance and retirement plans. I’m not saying there aren’t advantages. There clearly are some who have different health situations or larger families that this does not apply to, and there are some companies who will take better care of you than you could on your own as far as medical plans and insurance go, but the fact remains, you still can lose it pretty easily.

So, it freelancing for everyone? Probably not. It took me some time to adjust my thinking and not feel like I had zero security. But seeing what happens with many companies has made me think a lot about what is important in life and what the trade-offs are for having that supposedly secure job.

 

Next few weeks:
-When Is A Song Done?
-The Secret Arts of Coming Up With Melodies
-My Biggest Mistakes as a Freelancer

Life As a Freelance Musician: Part 6: The Business Side of Things

I often get clients who are coming out of a disappointing project with another artist. It’s weird to me that people who have a chance to do what they love, wouldn’t take it serious enough to do the boring parts. Being professional is one of the annoying parts of the job that doesn’t always jive with our artistic side. But it is important. Here’s a few things that are imperative if you want to keep clients.

Honesty and Communication

Some simple organization can go a long way to being a good "business" and composer.
Some simple organization can go a long way to being a good “business” and composer.

Being straightforward and honest with clients is very important. The Internet is a shady place full of people trying to scam you. Just open an Elance job offer and see how many liars immediately appear and start pressuring you to give them an upfront payment. This is what many of your clients are wading through before talking to you. Many have already been scammed by someone who just took off with their money.

Remember, these people are essentially buying un-made art from you on your reputation alone. It’s scary for them to hand over a down payment or sign a contract when they have no idea about how you work, how long it’ll be, what happens if they’re not happy and other things like that. Try to put their mind at ease by being up front about as many of these things as possible. I have a sort of “boiler plate faq” document I email all my new clients to answer questions like these:

-What happens if I don’t like your song?
-How long does it take?
-How many revisions am I allowed?
-What formats do you deliver?
-What if I need a change a few months from now?

Another thing that helps is to make a clear spreadsheet of exactly what is to be delivered, in what format, and when. You can always refer back to this later. It protects both you and the client for forgetting what was agreed on or one party trying to add/remove things dishonestly or unintentionally late in the project.

Organization

Organizing files and contracts and making time tables and a schedule are boring tasks, especially to us creative types. But it’s a necessary evil if you are going to do music for more than a hobby.

I don’t like to schedule every minute of the day, so I tend to group things into, “Do this today”, “Do this sometime during this week”, “Do this by month end” and just work my way through the list taking breaks in between or whatever. Most clients aren’t in a time crunch on music, but they do expect to be kept in the loop and have a general idea of where you are and when you’ll have them something to listen to.

Useful Services

Here’s a few websites I cannot live without as an indie musician:

Soundcloud.com – We’ve already talked about this one obviously. Best place to set up a portfolio, works great on mobile devices, lets you showcase your work.

LegalZoom.com – A great place to get contracts made, incorporate your business and other exciting legal junk.

EchoSign.com – Having e-contracts makes you look more professional, and clients usually sign them with a lot less hesitation than if they have to print something, sign it with a pen, scan it back in and email it to you. I’ve actually lost clients because they were in a country where not everyone has scanners and they just got annoyed with the manual hard copy process.

Webs.com – This might seem like a wimpy little web building site, but it does one thing that soundcloud doesn’t. You can upload MP3’s to the same page and play them with a little play button. Why does this matter? If a client wants to preview SFX, it’s really annoying on Soundcloud since it automatically moves on to the next sound. Also, you can make a nice minimal “soundboard” type page of nothing but a list of your sound files and play buttons next to them.

Elance.com – Great place to find postings and clients. The odds are stacked against you at first of course, but keep at it!

PayPal.com – Obvious one. Quick easy way to transfer money. You can also pretty much build invoices here and not have to mess around with excel or other software for that.

idrive.com – A simple cloud bakcup system. You need to be backing up not only your project files but also your legal documents, quotes and other stuff.

Next few weeks:

-Enjoying the Pros of Freelance Life
-When Is A Song Done?
-My Biggest Mistakes as a Freelancer
-The Secret Arts of Coming Up With Melodies

 

Any other topics you want to hear about? Post in the comments!

 

Dj CUTMAN, Spamtron – MeowMeow & BowWow, a tribute to Link’s Awakening (Producer’s Notes)

MeowMeow & BowWowNearly a year of work, dozens of mixes, a handful of awkward titles and here we are. MeowMeow & BowWow a Link’s Awakening tribute written and produced by Spamtron and myself.

What can I say that hasn’t been said on our Bandcamp, press release, or Facebook page… This album was both a challenge and wonderful fun to work on. Spamtron is an incredible composer and I began to love his covers of the Link’s Awakening OST almost more than the originals. The level of detail and commitment in his programming is astounding, it was nothing short of a delight to mix. The medleys he programming in Sword Search and The Woods are so fluid, I almost don’t notice when he transitions the source material.

Certain songs, like Ballad of the Wind Fish, were a serious challenge. This is a very emotional track in the game, a repeating motif that serves as both congratulations for completing a dungeon and the heartbreaking finale of the story. Spamtron re-wrote this song three times, in an effort to capture the subtly and emotion of original. I went through nine distinct mixes of the ballad before the version that made it on the album.

I created  a mini-game within the album’s music, playing off the title. Hidden in each song on the album is a Meow and a Woof. This was my attempt at personifying the NPCs Madam MeowMeow and BowWow (her “dog”). These samples can be heard clearly on the introduction of Mabe Village. Can you find Madam MeowMeow and BowWow in each track?

This album went through a very serious mixing and mastering process. At the beginning of August (when Spamtron and I had believed the album was done) I found myself researching some of the most technical areas of sound engineering. I made discoveries that blew my mind, so much that I purchased new plug-ins and re-mixed every track in MeowMeow & BowWow. For the sound engineers out there, I discovered the benefits of linear-phase EQ, 32-bit floating-point renders and the limitations of mixing at 44.1khz.

The excitement culminated last weekend at our release party, 8-Bit Lounge, held at the historic PhilaMOCA, originally owned by world-renown music producer Diplo. To extend some of the celebration online, I’m selling the remaining commemorative badges from the event, each containing a download of the album thats set to last ten years.

The album is available on music.GameChops.com, streaming it its entirety on YouTube, and will be available soon on iTunes and Loudr. It’s been an incredibly rewarding experience working on MeowMeow & BowWow. This album serves as a spiritual successor to Bagu and the Riverman, the Zelda II tribute Spamtron and I completed in 2011, which later became the seed for The Triforce of Bass, our first #1 album on Bandcamp.

I hope you enjoy MeowMeow & BowWow as much as we enjoyed making it. And to anyone who buys the album or shares it with their friends, thank you for your support. This would not be possible without you.

>B]

Fighter X – BERSERKER

a3831357739_10Chiptune legend Fighter X just released his first new album in four years. BERSERKER is available on Bandcamp for name your own price.

Writing his music on a Gameboy with LSDj, Fighter X has been considered by some to be a pioneer of Chiptune dance music, since his self-titled release back in 2009.

The Fighter X project has gone through some changes over the past eight years. Originally started in 2005 by Seattle-based Chiptune musician  Nickolas Walthew, Fighter X later incorporated Jack Waterman, creating one of the first 2xLSDJ 2xHuman-Being chiptune acts. When the duo split in 2011, Nick took a hiatus from Fighter X while Jack went on to start his own project  Electric Children. On June 1st of this year, Fighter X began performing again, starting with a show at The Vera Project in Seattle.

Get BERSERKER on Bandcamp for free, or choose to donate to help this awesome chipmusician. You can follow Fighter X on Facebook, Twitter and Soundcloud.