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Life As a Freelance Musician: Part 5: Portfolios, Losing and How Not To Get Ripped Off

Making music for a living is only about 50% actually making music for a living. The rest of the time is marketing, not-so-exciting business stuff and training yourself. Today we’ll take a look at what you want to have on your portfolio, how to handle losing jobs and how not to get ripped off.

What To Put On Your Portfolio

Soundcloud is the best thing to use for your portfolio when you start out. It’s free, easy to use, has a nice mobile interface (you don’t want your page to show a broken flash icon on someone’s phone), and is pretty much the standard place.  I’d buy the basic membership which opens up the spotlight option and allows you to control what appears first on your page.

The best things to put on your portfolio are obviously finished pieces, properly mixed and mastered for different kinds of games and what the music might sound like. It’s best to try to show off the full range of your skillset. If you have three great songs in the same style, put the best one up.

It’s also a good idea to make a default “best of” set or use the spotlight option to make sure the first thing they hear is what you want them to hear. It’s also worth getting someone to make you a professional looking logo and also have links to other things like your facebook or website.

What Not To Put

You want to make a great first impression with your portfolio. It might be the only chance you get. Your portfolio is not the place to put work-in-progress songs or songs that you need help with. As I’ve said before, I’m a huge fan of third-party unbiased criticism of my tracks. I have a separate soundcloud just for posting “Does this sound good?” and “What’s wrong with this mix?” type tracks when I embed them in a forum post or send them to a trusted friend. All musicians need feedback and help, but you don’t need to show your clients that.

Live tracks, joke remixes and other things that don’t relate to your most professional material that someone would want in their game probably shouldn’t be on your main soundcloud profile either.

You Win Some, You Lose Some

One of the hardest things to accept when you start looking for clients is that you aren’t going to get them all. The good news is though, there’s tons of reasons someone won’t pick you that have nothing to do with your skills.

-Price – In some countries, $30 USD is a month’s rent, so folks in these countries might be willing to do $1000 USD of work for $200. You can’t beat their prices if you’re in the USA and have normal business expenses.

-Timing – Some of the people you’re up against might not have jobs at the moment or have more flexible schedules. They might honestly be able to deliver way faster than you.

-Niche Skills – If the person is looking for a jazzy spy sound track and you mostly do orchestral RPG songs, chances are, some jazz musician will get the job. You can’t be a master of everything, so don’t sweat it too much.

It’s always worth while to be gracious and polite when told you didn’t get the job. Even when some potential clients don’t even say thank you or anything – I just see the job assigned to someone else – I write them a nice email saying thanks for the chance and if they need anything in the future, I’d be happy to work with them.

It can be a blow to the ego to lose a job, especially if you can hear the person who got it and think it sounds crappy. But just be cool about it. I have initially lost three different jobs only to have the client come to me three months later and say their chosen artist disappeared off the face of the planet and they are now in a crunch to finish the game.  Help them out now, and you have a client for life.

How Not To Get Ripped Off

So when I first started, I was so eager for work I didn’t think twice about making someone a sample for free. Some guy had a posting for some Mario Bros. styled chiptune tracks, I threw together a chipsounds Mario brothers-theme ripoff and mailed it over to him all excited, sure I’d get the job. He never wrote to me again, but, I noticed a link to his company on Skype. I went to it and found my loop was in his game. He never paid me and I really had no way getting any kind of justice, we never signed a contract or anything.

I learned a valuable lesson right there. Some musicians won’t turn over a single bar of music until a contract is signed, but remember, clients are afraid of being ripped off by you too. I think giving samples is totally necessary, but, just make sure your sample isn’t usable in their game. Here’s some ways to do it without ruining the sample:

-Add a layer of sound effects over top of it. You can tell them its to help them visualize it in game. Trust me, they love this but they can never use it in game due to the sfx.

-Add a repeating loop of a voice recording saying “demo” or something every 10 seconds. Keep it low. They’d never put it in their game because it wouldn’t seem professional.

-Add fade-in/fade-outs at the start and end and even some random ones in the middle.

Here’s a sample where I put some simple ninja sound effects over the track, so make sure the client didn’t just run off with my sample (he didn’t).

As you can seem the client gets an idea of what he’d be getting, but this track could never be dropped into his game, effectively ‘stolen’ from me. There’s another way people will try to rip you off. You should never take a job posting like this:

Need twelve tracks in the style of the Inception soundtrack. Must have actual recorded guitar and use Vienna strings or EWQLSO Diamond edition tools. All tracks must be delivered within the next week. Will pay $50 upon completion and full delivery.

Here you have someone asking for thousands of dollars of work for $50. Accept this job and you set a precedent for getting ripped off by this guy. You also devalue the entire market for people making music and make it harder for other musicians to get paid what they deserve. Some work is just not worth accepting. Here’s another one:

Making a new game called Angry Temple Birds of Candy Friends Crush. Need three cool tracks and some sound effects tracks. Please contact me on Skype at thisname and we discuss the prices.

The first time I was contact by someone like this, I thought, sounds weird, but I’ll talk to him. I have seen like ten of these since then, not one has ever panned out to actual work or payment. I seriously have no idea where this stuff comes from, my guess is some scammer out there is selling a e-book called ‘how to make money off SEO on the app store’, which seriously can’t work that great but here are some best resources that can be used to set  and build up the SEO of the company . My experience is these people usually have poor communication skills, try to  sidestep whatever site they are working through by contacting you on Skype and usually try to pressure you into delivering without paying and usually just disappear after wasting your time with long, confusing conversations. Just steer clear of this.

There’s a lot more that goes into the business end of things, and we’ll talk about that more next week.

“The Chip Age” – A Review of Joshua Morse’s “Waveform 4”

 

“Hey buddy, you got chip in my jazz.  Actually, y'know what?  Just leave it there.  It's rad.”
“Hey buddy, you got chip in my jazz. Actually, y’know what? Just leave it there. It’s rad.”

Joshua Morse‘s newest jazz-fusion short release, Waveform 4, has to be the most charming thing I’ve heard in a good while. Jazz has always been my favorite style of music I know nothing about, and any time I come across an “X-jazz” genre tag I get all tingly. And if you’re a little more familiar with jazz and the word “fusion” terrifies you, I say, “Worry not, citizen!” This release keeps it reigned in, being creative and enjoyable without getting avant-garde or just plain weird. As per his own mission statement, Mr. Morse does indeed prove that not all jazz is elevator music.

Now, I do have to admit, it took me a little while to actually accept that this album is jazz-inspired, but that has everything to do with my skewed perceptions. I lay the blame squarely on my college’s radio station, which plays some really pretentious, fringe nonsense when it comes to jazz. I swear, next time I hear a DJ say “post-bop” on the air, I’m gonna call in and give someone a knuckle sandwich over the phone.

But, I digress. Every track on this short album (or EP, or “chipdisk” as Morse himself puts it, or what have you) is a choice cut. The opening track, “Turtle Dance 3,” brings it old school, straddling the line between honest jazz and arcade soundtrack that the retro gamers are incredibly familiar with. It won’t make you think of a specific title so much as like, all of Sega at once. “Fusion Factory” achieves the impossible by throwing a bunch of genres into a blender and creating a coherent product. There’s funk, there’s disco, there’s jazz, there’s chip, I could go on. Use your imagination, and “You Got Me” is the back-beat to an R&B jam 20 years out from now. I really expected Robotic Barry White to roll out at some point, no joke. “Galactic EQ Bands” sounds like something out of an 80s action movie soundtrack, and I mean that as high praise. The way it opens will put you right back into a Beverly Hills Cop shootout. The closer “It’s Like Flying” not only lives up to its title, but brings a truckload of passion to bear as well. You can put your own love-song lyrics to the synth and piano melodies in certain parts; that’s how much raw emotion this track has.

Naturally I’m gonna gripe about the length of this release, because it’s a knockout and I’d love more of it. At the same time, however, I’m rather thankful that it’s only five tracks long. Each track stands high and solitary, being entirely unique with regard to the other four. This is something I can’t really see as being possible in a full album’s worth of material, or at least I would consider it a feat only pulled off on incredibly rare occasions. Yet it works as an album as well because of the common jazz thread woven through each cut. I believe that balance, that “one out of many” quality is what makes this release truly special.

Danwich has begun work on an amateur American Gothic novel.  You can read its beginnings here.  He would love your votes.

8-Bit Lounge: The Legend of 8-Bit (MeowMeow & BowWow Record Release Party)

8-Bit Lounge: The Legend of 8-Bit 8/31/13 @PhilaMOCAIt is with jittery excitement I’d like to announce the release party for MeowMeow & BowWow will be happening on August 31st at the PhilaMOCA from 4PM – 8PM! We’ve got a ton of stuff planned, most exciting is that everyone who attends will get a commemorative badge with a free download of the new album, plus I’ll be performing a live mix of the MeowMeow & BowWow in it’s entirety.

Badges are now available, get them before they’re sold out! – http://legendof8bit.bpt.me/

THE PARTY: This 8-Bit Lounge is Zelda themed, complete with free-play consoles provided by TooManyGames and RetroGameNetwork, Potion Bar, gaming treats by Brulee Bakery, Pixel artwork by Squarepainter, unique gaming apparel and live DJ sets!

THE ALBUM: MeowMeow & BowWow is a musical tribute to Link’s Awakening produced by Dj CUTMAN and friends. The album serves as a sequel to the breakout album Bagu and the Riverman, based on the music from Zelda 2: Adventure of Link. MeowMeow & BowWow has 7 confirmed tracks from Link’s Awakening.

THE REWARD: Everyone who buys a ticket for the event will receive a commemorative 8-Bit Lounge badge that includes a free digital copy of the MeowMeow & BowWow! GameChops is also sponsoring the event and will be providing physical copies of their albums as a reduced price!  Here’s a preview of the songs contained on the album:

The PhilaMOCA is an awesome small-sized venue and indie movie theatre, we’ll be screening Zelda gameplay footage and animations for the entire night. Reserve your badges today, as we cannot guaranty any will be available at the door. I’ll leave you with this silly little commercial I recorded this morning :]

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NoiseChannel Archives Smiletron’s Entire Discography

00 SMILETRON - ARCHIVES

26 albums. Over 13 hours of music. The definitive collection of SMILETRON records, spanning 6 years.

Download via NoiseChannel

This collection includes TRIPP-E-D, CONTROL, DAYDREAMS, DELTA, FORWARD, INTRINSIC, ONE, NORTH, REST, VISION, EQUINOX, ELEVATION, CYCLES, SOLSTICE, OUTSIDERS, PARALLELS, MESSAGES, MESMERIZE, COLOSSUS, VAGABOND, EXODUS, SIGNALS, APOLLO, TRINITY, Self Titled, & TRANSMISSIONS.

BRKfest 2013 marked SMILETRON’s last performance under that stagename. This epic release is our way of seeing him off. Show the man some love in the comments section, below.

via Noisechannel.org