Category Archives: MUSIC

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Tutorial: Making Some Fakebit Sega Genesis Sounds Within Your DAWS Application

I have really fond memories of the Sega Genesis system, which is strange because we were a humble, middle-class one-console (SNES) family and I only played it at the neighbor kid’s house. I have fond memories of playing Herzog Zwei and eating pizza all night in my friend’s dank basement. Lately, I’ve been wanting to explore the possibilities of composing chiptunes with the Sega Genesis’ Yamaha YM2612 FM chip. If you don’t want to read my rants, skip to the bottom for a quick list of what you need to downloaded to get started.

Genesis certainly was the coolest looking console of the era.
Genesis certainly was the coolest looking console of the era.

I thought I’d share my journey since it’s been a long and somewhat frustrating one. Right off the bat, I’ll tell you there are tons of options, the Sega Genesis and Master System use FM Synthesis, which tons of modern synthesizers support. You could technically create the same sounds with some of FL Studio and Logic’s native synthesizers, but it might not sound exactly like the Genesis itself.

The Genesis could also play samples. This is how most games did their drums. The super crunchy bitsmashed little samples are kind of what defined the sound of the 16-bit Sega era in my mind.

For now, I haven’t investigated native trackers – the Genesis equivalent to LSDJ might be out there somewhere but I don’t even have a console, so for now, this article is about how to get started fakebitting some Genesis sounds with some degree of realism within a DAWS like FL studio, Logic Pro or Cubase. It’s a long road to getting truly authentic, but I thought I could at least help people get started.

 

Genesis Trackers

My goal was to be able to compose in MIDI, not learn another tracker program. If you want to do that, you’ll want to get TFM Music Maker or the very comprehensive DefleMask. It’s actually pretty easy and similar to LSDJ and Famitracker, but I just wanted to compose in a familiar environment and end up with everything in my DAWS at the end.

Using Digital Audio Workstations to Play Back Genesis Yamaha Sounds

Check out my Battle Zone Alpha track, which I created with these tools.

VOPM – This is a pretty simple VST that emulates the Genesis’ Yamaha FM chip. You can build your own instruments by fiddling knobs, but if you’re not familiar with FM synthesis, it can be time consuming and difficult. Here’s a tutorial if you want to try it from scratch.

 

 

Getting Instrument Sounds from a Game Rom

One thing that I wanted to do right away was pull instruments from existing songs I knew on games I liked, sounds from Sonic and Earthworm Jim came to mind. There are two ways to get these loaded into VOPM.

Using the Gens KM Mod and a Neo Geo tracker called MVSTracker MD, you can dump a Yamaha channel from a running ROM and then load it up into MVSTracker, which has the same exact values and settings as the VOPM VST, then you just put the two side by side and set the VOPM VST settings to match the instrument you pulled from the game. This thread explains how to do it.

Fortunately, some wonderfully generous person took the time to pull all the instrument settings from almost any game you can imagine and put them into a format that VOPM can import. This can save you some serious time!

Download all the VOPM Format Genesis Game Instruments

VOPM runs great in Cubase LE and FL Studio and I’d imagine it’ll work anywhere else you can load a VSTi. This is how I get my bass, pad and lead sounds. It’s not quite as perfect as I’d like, and I still haven’t dipped into automation, note bends and other things, but I imagine that can all be done through MIDI commands with VOPM.

 

Drum Sounds

I kind of feel like sampling things is cheating, but this is the quickest way to get some Sega Genesis sounding drums going within your DAWS. Just load these samples up into the sampler of your choice and you can get that classic drum sound. There are also tons of vocal samples, orchestral sounds, rock guitar bits and other things that you can use to get that classic sound.

Mixer P and Friends Sega Genesis Drum Samples

 

Mastering Tracks

One thing you’ll notice right away is that VOPM outputs at rather low volume levels. I bounced each track to a WAV and then loaded them all up into the DAWS and do a little EQ’ing and leveling before proceeding with normal mastering steps. Anyways, you may not be the 16-bit master by the end of this, but you can get some classic sounds without learning a new tracker from scratch. Have fun!

 

Quick Download Cheat Sheet

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

MAGFest Game Over Austin ROUNDUP!!!

Last weekend a bunch of amazing MAGFestians (myself included) brought a magical slice of MAGFest to Austin, Texas. It was called MAGFest Game Over Austin AND IT WAS GOOD.
(actually, it was REALLY ZOMBOFURKIN AWESOME, but you get the point ;).
This is my firsthand account of the glorious madness that was this first mobile MAGshow. ENJOY. \m|♥|m/

The shindig started early for me, as I arrived at Red7 with the rest of Lords of Thunder to load in. We got that done, enjoyed some pizza & soda, I logged some time on the freeplay Turtles in Time arcade cab with fellow Thunder Lord Daniel Tidwell, got made-up for the show (hair, make-up, & kilt!!!), made sure merch was setup (i.e. watched the Ladies of Thunder [aka ChipMom & Jenja] make that happen), got destroyed in Mario Kart 64 by Tien from Gameover Videogames (altho I redeemed myself later in the night battling C~Money), and then got ready to catch THIS dude perform:

Dr. Awkward kicked the night off WITH A COLOSSAL BANG with his furiously delicious, cleverly constructed nerdcore rhymes. Honestly, I’d heard of the dude before this show, but hadn’t heard him. IT WAS A GORRAM TREAT. “Impostor” & “Geekquilibrium” were my personal favs, both for the hilarious lyrics & DAT 8BIT GOODNESS. If you haven’t checked him out yet, 
FIX THAT NOW
.

And then it was TIME FOR THE THUNDER…

I guess it’s kinda unfair to write this one up since, yanno, I’m playing bass in the band. :3
AH WUTEHFURKEVAR HERE GOES NOTHING~
 We came to Austin, we played our 2nd live show ever (1st was 2nd stage MAGFest 11), and we melted faces. In other words, SHIT WAS EPIC. 8) Debuted a new track from Bushido Blade 2 (the closer for our set), which ties as my personal fav with the Guilty Gear 2 jam. BUT MOST IMPORTANTLY, I finally got to wear my kilt on stage. AND IT FELT GOOD. ;3 Also, BEWARE RANDOM ATTACK OWLS~ ;)

Following our face-meltery was the debut of the all new Descendants of Erdrick line-up:

CONFESSION: I was probably both the most anxious & excited for this set out of ANYTHING happening that night (even our set!). Short backstory: DoE are a big part of what pulled me even deeper into the VGM scene, to the point that I’m now playing in a VGM band with some of the former members of DoE sharing the stage with current DoE. MINDSPLOSION. O.O
Much has happened since then, including this lineup change, and thus a bit of conflicted feels.

THIS SHOW COMPLETELY BLEW ANY & ALL OF THOSE FEELS AWAY & REPLACED THEM WITH GI-FURKIN-NORMOUS FEELS OF AWESOME!!!

The Lepre lead lineup & stylistic change were indeed different; as Lerabbit stated, more of an “RPG Adventure tribute band”, and with a slant more towards prog rock. Works INCREDIBLY WELL, as you should be able to tell from the video (and the crowd’s reaction in it). Seriously y’all, keep following this band. They’re just going to get better and better.

Speaking of following awesome people & bands, be sure to catch the previous DoE members & the THREE OTHER VGM ACTS that they’re now involved in: LoT, Gimmick!, & The Returners. Where there was one VGM band there are now four. GOTTA LOVE IT. ♥

And then… there was Megaran:

As always, Random aka Megaran brought it SOMETHING FIERCE. Honestly, I’ve seen him perform several times over the years, & at various different types & sizes of venues, but each show has always been consistent in the PURE EXCELLENCE factor. And I say this as, truthfully, not the biggest nerdcore fan! It’s quality nerdcore artists like Megaran, Doc Awk, Shaffer the Darklord, etc. that make me question that, however, as they get my head bobbin’, feet movin’, and face grinnin’!

Last but HOLY CRAP NOT LEAST are the furious force known as Urizen:

Urizen is another act that appeared at Game Over Austin that I’d heard of (& always awesome things!), but hadn’t witnessed in person yet. To sum up my first time experiencing them live: 

HOLY FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU~

Their mix of metal, chip/8bit/synthy goodness, and INSANE stage show (ZOMBOFURKIN ROBOT MONSTER STAGE BATTLE FINALE ZOMG~!!!) definitely made for an EXCELLENT headlining act. To top it off, their energy & stage presence were MONSTROUS, & crowd interactivity was AMAZEBALLS (can you say THE BEST group Colossus roar outside of MAGFest TO DATE???). Needless to say, I left the show A HUGE FAN. And upon coming home discovered that their frontman, Thomas Drinnen, had also made a Chipmusic version of their latest album titled 8-Bit Universe. THIS PLEASES ME GREATLY.

And now to round-up this round-up with this MAG Austin round-up video by Melissa Flores!

Aw man, watching this video fills me with SO many damn feels! WHAT A ZOMBOFURKIN’ GOOD TIME WE ALL HAD~!!! ^_^ And most importantly, MORE TO COME!!! \m/\m/

Again, SO VERY MUCH LOVE to everyone who was a part of this show. It was DAMN amazing and I’m incredibly proud to have been a part of it. Until the inevitable next time, my friends, upon which I will undoubtedly tell you to…

GET DAT ASS TO MAGFEST!!!!!

~Hoodie
\m||m/

All full set videos provided by Robert Swackhamer of 8bitx.com.

MAGFEST

8static is this Saturday, February 9th!! Featuring Doomcloud • Ro-Bear • Ricky Brugal • Cutman • Guybrush

Live chip music preview by emily k feder

Poster design by Cutman
Poster design by Cutman

Melt away that winter chill at 8static on February 9th!! This month we will bring you four amazing performers; all debuting new material live at this show!!

Scene chameleon, Doomcloud, may perform under many different monikers, but this time he will be completely redefining an existing one! Presenting his live debut of all-live hardware, NES dance music, you could almost call this Doomcloud 2.0! Don’t let the name or platform change interrupt your perception of what will be an amazing groove session as we close out the night in style!

Local legend, Ro-Bear, will be bring us some all-new jams this time. Known for producing some of the most elegant and lyrical music on the Gameboy, we can’t wait to see what he has in store for us this show!

Ricky Brugal may be a new name to 8static, but he definitely isn’t a new face. Performing twice before in the past under Da Pantz, Ricky Brugal will making his 8static debut not only with a change in names, but also in style! His musical autobiography has changed pace to reflect his true-life experience and we look forward to seeing his performance!

Philadelphia’s Cutman may be better known for his chiptune and VGM remix work as Dj CUTMAN, but at this show he will be debuting his set of all-original music for the first time at 8static! Don’t be late as he will be opening the performance with his new jams!

Coming all the out from Seattle, we welcome demoscene player, Guybrush on visuals!! Formerly of Northern Dragons demo group, we are honored to have him make his east coast performance debut at 8static!! Aside from visuals, Guybrush will also be hosting our workshop, giving us a demoscene rundown and some examples of his work!

Our after-party upstairs at The Institute Bar down the block will be a special performance by, Dj CUTMAN, temporarily suspending his hiatus to hang with us!! Also don’t forget, as an 8static patron your bill will be 10% off!

8static 32 stickerAdmission will be a sliding scale of $7-$10 & doors are at 7pm. Those that support 8static with a $10 admission fee will receive a special sticker exclusive to this month’s show! Spread the word and get your friends to join us at another amazing 8static at PhilaMOCA!!!

8static on Arecibo radioCan’t make it out to Philly? Listen to the live stream on Arecibo Radio and experience the show as it happens!

RSVP at our Facebook event: Invite your friends here!!

Most Underrated NES/Gameboy Soundtracks

The lists of the best NES and Gameboy soundtracks are filled with familiar hits from Megaman, Zelda and Metroid. But there were a lot of less-than-stellar games for these systems that had some killer music. Here’s some amazing 8-bit songs you might have never heard.

 

Journey To Sillius

 

 

Journey to Sillius was originally going to be a Terminator video game but somehow Sunsoft lost the liscence and slapped a generic Sci-Fi story on this super tough platform run-and-gun game. Sunsoft gets two games on the top of the list for the same reason: Killer bass! While the triangle wave bass sound is one of the defining sounds of the NES, it also lacks character and punch of more modern synthesizer basses. While the DPCM channel on the NES normally plays tiny drum samples, that’s not all it can do.

 

The composers of Journey To Sillius loaded up beefy synth samples and used the noise channel to make drums. That gives these songs a lot more punch than your standard NES song. The added static from these 1-bit crushed samples actually adds to the power of these tunes.

 

To be fair, this soundtrack has gotten some recognition, it breaks the top 100, 300 and even top 20 on some lists, but I think it should be much higher. Check out the mind-blowing echoing part around 2:12 too!

 

Gimmick!

 

Gimmick is another Sunsoft entry to the NES line of games from 1992. Its happy, bouncy tunes are propelled along by awesome slap bass and crunchy samples that set it apart from other NES songs with their subtle bass parts. This game has got to have the busiest DPCM channels of any game out there. If you listen carefully you’ll notice that in some songs drum samples are playing in between bass samples. The resulting full sound never got the recognition it deserverd, probably mostly due to the fact that the game came out so late in the NES’s development cycle.

 

M.C. Kids

 

 

An annoying thing from the 90’s was that there was a video game that game out for every product imaginable. Every Saturday morning cartoon, soda, action figure collection got their own second-rate NES game. McDonalds didn’t want to be left out so they released M.C. Kids. It was basically a Super Mario 3 clone and brought little innovation or excitement. It’s graphics were also pretty weak. All that said though, this track is one of the most catchy things I’ve heard on the NES. The way they use the triangle bass is just great! I am warning you right now, if you listen to this song more than twice, it will be in your head for weeks. You may even awake from a sudden daze sitting in McDonalds with a Big Mac in your hand and have no idea how you got there. True story.

 

Turok

 

The Turok franchise started up around the N64 days around 1997. The Gameboy games had some amazing music. This Asian-infused little groove is really great. It’s hard to imagine this song sounding any better with modern instrumentation.

 

Conquest of the Crystal Palace

Conquest of the Crystal Palace was a hard-as-Blaster-Master platformer filled with weird characters (Dogs wearing Samurai armor) and impossible jumps. It’s one of those games that’s hard even if you use save states to cheat! The first level, however, has some of the most memorable Asian-influenced music you’ll ever hear on the NES. It’s got some great drum work too.

 

 

S-11

Released by Sunsoft and Paragon 5 in 2001, S-11 boasts some of the most amazing music for the Gameboy Color. You’re ears will have a hard time accepting that you’re only listening to 4 simultaneous sounds here.

 

Uncle Fester’s Quest

This super whacky Adams Family game might not have been the best game ever, but it had some killer music. This track uses the sampled bass trick that Sunsoft later perfected. You gotta respect that gritty bass sound and head banging beat. It’s very hard to make anything that truly rocks on the NES but this hits the spot. The interior “3d” areas of the game also have some of the creepiest music you’ll ever hear. I remember being on the edge of my seat exploring dark empty hallways, expecting something to jump out at me.
This is by no means a complete list. Post in the comments the long-lost gems that I might have left out.

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.