All posts by PixxelPapa

Throwback Thursday: Maniac Mansion

This was a game that was originally released for the Commodore 64 and Apple II computers in October of 1987. After the original printing, it was ported to other computer systems of the era, such as the Commodore Amiga, Atari ST, and DOS based systems. In 1990, the game was ported to only a single gaming console, the original Nintendo Entertainment System.

It was a game that featured flying cars. Radioactive pools. Long, empty dungeons. Crazy wanted posters. Intergalactic communication. A mysterious package. A medical family. Three guys that will publish anything. Houseplants that burped after drinking cans of Pepsi. Slimey meteors. Severed tentacles that wanted to become rock stars. And if that wasn’t enough for you, microwaved hamsters.

For those of you out there that don’t know that I am talking about “Maniac Mansion”, you really need to “stop being a tuna head”. I can remember buying my copy of the game at the now defunct “Child World”. Buying games there was quite awkward. You had to get a slip of paper from the aisle that had the video game library, take the ticket to the cashier, pay for the game, and then go to the back of the store to pick the game up at what looked like a bank teller in a bad neighborhood. Kind of like how when CD’s first came to be, when they were always in that locked glass case in the back of the record store. I guess they were considered “premium” purchases back in the day. But regardless, nothing was better than tearing open the package in the car and reading the manual while I was the passenger in life, on the long trip home.

But I’m getting off topic here. Maniac Mansion was one of many games that I had purchased with my hard earned allowance money, but it was also one of the few that I had purchased solely based on the box art and testimony only. The front of the box, with its surfer guy, flashlight ghosting, and the typical big 80s hair. Complete with that strange face in the middle, that really cool looking mansion, and the full moon. The back of the box, with the statement, “Why is there a chainsaw in the kitchen?” As the 80s ad used to go, “Inquiring minds want to know. *I* Want to know!”

I start the game up with what had to be one of the most amazing video game theme songs that I hadn’t heard since Zelda II, which is one of my all time favorite video game soundtracks. Then with the title screen scrolling the words “Maniac Mansion” with the heart stabbed at the end, it was a homage already to everything that I loved: Bad B-Horror movies. I just knew at that point that it was going to be good.

Maniac Mansion takes place in the house of the Edison’s. Dr. Fred, Nurse Edna, and their son, Weird Ed make up the human-like aspect of the household, but add to that purple and green tentacles, and you have one big happy family! “20 years ago today”, a meteor crashed near the Edison mansion. The meteor took complete control over the family, which in turn, caused Dr. Fred to begin sucking the pretty brains out of other humans for experimental use. Dave, the main playable character in the game, believes that he saw his girlfriend, Sandy, get abducted to the mansion, and fears her safety. It’s up to Dave and two friends (of your choice) to enter the mansion and save her.

Each of the other characters that you can pick have a special talent or ability that will help you with the game. Examples of special traits include being able to repair radio and telephone equipment, playing musical instruments, or being excellent writers. The combination of characters that the player selects will determine not only the order that the game is played, but will also effect the possible endings, both positive and negative.

Once you enter the mansion, is when the real fun occurs. Using an interface called SCUMM (seriously), you select from options such as “Open”, “Go To”, “Use…With”, and others. It makes it feel like the old text adventures where you had to type out long commands and do a lot of reading, but the interface makes it easier, and of course, there’s graphics involved. I always had a thing for these kind of adventure games, because for the most part, you could take your time. (Unless of course you go straight for the kitchen… “Hello Dearie!”)

 

The object of the game is to use your special talents and abilities, and try to find and rescue Sandy. As weird as it sounds, to do that, you need to do some pretty strange things. Like getting to the attic by feeding Chuck a Pepsi. (Did I mention Chuck is a plant?) Or, feeding a tentacle a bowl of wax fruit. Or, temporarily emptying out a radioactive pool. Even doing something REALLY crazy like trying to set up a new band, or by writing a best selling novel! But don’t give a certain person their beloved pet after microwaving it, or it’s curtains for you.

The game is mostly a trial and error style of game unless you have a cheat guide, or watch walkthroughs on Youtube, but you’re not that kind of player, right? Besides, playing the game a few times has a very nice benefit, other than being a lot of fun. See, one cool aspect of the game is the multiple types of endings. Of course, in today’s games, it’s very common to have endings happen based on your input throughout the game. But in 1987, this was something very new. For instance, you can save Sandy, but get the Slimy meteor a record contract. Or, you can save Sandy, and have the meteor be arrested during a live intergalactic television broadcast. But make a few wrong moves, and you can also cause an atomic meltdown that causes “everything within a 5 mile radius” to be infected. (Really? Just 5 miles? Maybe those “Duck & Cover” videos from the 50s were right!)

 

Maniac Mansion screenshotWith this a trial and error game, and with many different combinations of characters that you can play as, it really gives the game a fantastic replay value. Which for any generation of gaming, if you’re going to pork out $50 on a video game, replay value is an absolute must in my opinion. I’ve personally only seen about 3 different endings in the many years that I’ve played the game, but I know there are quite a few more. (Cause, you know. I *am* that kind of player!) And don’t feel that you have the finish the game in a single sitting: The cartridge uses a battery save state instead of a tedious password system. After all, games are supposed to be fun, not data entry! Kudos to Jaleco! All in all, this is definitely a game that should be added to everyone’s NES collection. I’m sure once you give it a play, even for just a few minutes, you’ll be hooked on the randomness, that is, the Maniac Mansion.

 

 

 

Throwback Thursday: Mappy

Mappy logoWhen I was standing in the shower this morning with the background jingle to this game playing in my head, I knew that this week’s Throwback Thursday entry was going to be about none other than everyone’s favorite miniature mouse-cop, Mappy. Sadly, we will not be discussing the GPS devices in the UK and elsewhere that have been branded with the name Mappy (yes, that actually exists, and now I want one).

Mappy is the classic quintessential game of cat and mouse, which is probably why its simple, fast-paced style gameplay formula is still jut as fun to play today as it was when it came out 29 years ago. You take control of Mappy, the cute little mouse cop from the Micro Police. Your mission: To infiltrate a giant, 6-story house that is filled with thieving cats, who have been pilfering some of the most sought after goods from the early 80s;  like small white radios with multicolored buttons, huge tube TVs with that oh-so-modern wooden finish, and state-of-the-art computers that boast storage capacities of like, 3MB and a lightning fast 64KB processor! I think someone duped these feline felons though, because they also have a seemingly endless amount of identical paintings that look just like the Mona Lisa. Forgeries, man…forgeries. They were however smart enough to steal a bunch of safes, which hopefully they are actually able to open.

Once inside, you progress through each stage in an attempt to retrieve the stolen loot, but watch out! Hot on Mappy’s tail, are the pink cat-thief grunts, the Mewkies, er, Meowkies, as we say here in America! Our cats make their sounds with an ‘o’ here! You will also have be on the lookout for the big boss cat, Nyamko! Err, wait, that’s right, he’s called Goro here in the good ole US of A. You know, I never understood why names of characters got changed so often back in the day when they made their transition from Japan the western world. OK, maybe people wouldn’t immediately catch that the name Nyamko is a clever pun which combines the onomatopoeia of a cat meowing in Japanese (“Nyan”) with the name of the company who made the game, Namco. C’mon westerners, you need to start brushing up on your Japanese onomatopoeia for cats! Sheesh…

Nyamko

 

 

 

 

 

 

 

 

Say it with me now, “Nyam-ko”, “Nyamko”. Good.

 

Anywho, the objective of the game is rather simple: Retrieve as much of the stolen loot as you possibly can before the kitty cats get you. For the most part, Mappy is essentially defenseless, despite the fact that he holds a standard Micro Police issued baton. He has to cleverly utilize his environment in order to escape danger, and he can do so one of two ways. First, since you ascend to different levels of the house via trampolines, he can time his jumps well to dip out onto a different floor than his pursuers. Although they do get smarter as the round goes on, this can be a good way of giving them the slip.  The other way to escape danger is by swinging open doors straight into the kissers of those who wish to devour him. If you open the door at the right second, it will knock the kitties over and stun them for a few seconds. There are also magical shiny glowing doors that emit a wave that will catch any Mewkie or Nyamko cat in their path and send them off screen. If timed correctly, you can wipe out all of your pursuers, and force them to re-enter the stage one at a time through the top of the screen.

mappy screenshot

 

 

 

 

 

 

Fun fact: If you pick up an item while Nyamko is hiding behind it, you get bonus points!

 

To change things up, every few rounds you will be treated to a bonus stage in which Mappy has to bounce and maneuver through a maze of trampolines in a balloon collecting frenzy in order to collect some sweet bonus points. This is where you can really pick up some big bonus points in your pursuit to get the high score for the day.

 

 

 

 
Wheeee~!

 

 

If you can find a Mappy arcade machine nowadays, you’re most certainly a lucky duck! But fear not, there are plenty of ways to can play this game in this day and age filled with compilation discs. Mappy is featured on Namco Museum Vol. 2 for the Playstation 1 and Namco Museum 50th Anniversary Collection for Xbox, Gamecube, and Playstation 2 for home systems. For those who want some Mappy goodness on the go, it can be found on Namco Museum DS for the Nintendo DS and Namco Museum Battle Collection for the PSP.

Just for fun, next time you play Mappy, as the background jingle consistently repeats itself, place these lyrics over the jingle, and I guarantee that they will be stuck in your head during every subsequent play-through.

I’m a little mouse cap, running through a maze
Here come all the cat thieves to steal my microwaves
Mona Lisa Mona Lisa
Mona Lisa Mona Lisa
Oh crap! It’s a door!
Ba dum bum

Throwback Thursday: NHL Hockey for the Sega Genesis

With the NHL playoffs really heating up, and teams most people in the hockey world thought would never advance far blowing people away, it got me thinking back to the days of old, playing NHL Hockey for hours on end, thinking this was the most awesome sports game ever. The days where every goal my older brother scored on me was “cheap,” ah, how fondly I remember them. I even used to keep a blank tape in the VCR, and when I had an amazing goal or epic bone-crunching hit, I’d record it and show it to my mom, who did her absolute best to feign enthusiasm.

Well, it’s been 20 years since the first NHL Hockey game (which if it had a year attached to it like all of the games that followed it, would be NHL Hockey ’92) was released by EA, and needless to say, EA has gotten a bit more advanced in their game development department. Yet, to this day, when you ask people about their options on the best hockey game ever made, or even the best sports game ever made, more often than not you have people pointing back to the NHL games from the Genesis era. Usually, it is NHL ’93 or NHL ’94 (which many people herald as the greatest sports game of all time) that people site as their favorite, and personally, I think those games have the original NHL Hockey to thank for testing the waters and seeing what needed to be worked on and added to make the game better.

Rare is it that sports games withstand the test of time, especially when it comes to hockey, which is arguably only America’s 3rd or 4th most favorite sport. I mean seriously, do you ever hear about how awesome Madden ’98 is these days? Nah. How about NBA 2k1?  Not likely. What about Sports Talk Baseball? Don’t bet on it.

So what is it that makes the Genesis hockey games so beloved by hockey fans and non-hockey fans alike? Right out of the gate, Electronic Arts created a formula for a hockey game that simply worked.

A far cry from its predecessors like Ice Hockey and Blades of Steel for the NES, NHL Hockey looked and played much more like a real hockey game. All of the NHL’s teams were there to be played, with jerseys in the team’s proper colors and the team logo emblazoned at center ice. One major part that was missing was that they did not have the player name licensing agreement until the following year, so unless you knew the numbers of your favorite team’s players, that’s all those guys were…numbers. Nevertheless, the players were each given their own individual stat ratings and abilities, which at the time, was a huge accomplishment Another aspect of the game were the settings that really made this game set the tone for future games in the series. The entire team’s roster was accounted for, and if you chose to, could change lines between the scoring lines and checking line as you saw fit. Penalties, whether you loved them or hated them, could be set they way you wanted. To be able to turn penalties off, on, or on except for off-sides, was nothing short of revolutionary at the time.

The gameplay had all of the major elements that made a hockey game work, from fighting to slap shots, and especially considering it was the first go that EA had with it, NHL Hockey, even when compared to the others in the series, is still very playable. It is light years ahead of previous hockey games in terms of playability and realness, although it admittedly falls short when compared to even NHL ’93. They made sure that ’93 was faster and smoother, and obtaining the NHLPA player naming rights cemented the game as a true squeal to ’92.

Is NHL Hockey the most memorable one of the series? Certainly not. But it set the framework for some of the best sports games of all time, and considering that was twenty freakin’ years ago (way to make myself feel old), I think it’s definitely worthy of praise, and has its own unique charm that differs from the others in the series.

Also, the intro music is totally boss.

Now, go play a game featuring the Hartford Whalers vs. the Minnesota North Stars…because you can.

 

 

Throwback Thursday: Captain America and the Avengers

[box type=”bio”] Matt “Pixxel” Papa is a retro-game enthusiast, collector and touring bead sprite artist. He will be joining VideoGameDJ every Thursday to highlight an under-appreciated retro game.[/box]

Captain America and the Avengers Title ScreenAvengers assemble!

With the hours counting down to the release of the new Avengers movie, I’m sure many of you are itching for sweet, sweet Avengers goodness to tide you over until your butt is planted in a cushy movie theater seat. It is with this in mind that for the very first edition of Throwback Thursday, this one is gonna be about none other than Captain America and the Avengers!

Released in 1991 by Data East in the arcade and later ported to the Sega Genesis in 1992 (it was also ported to the SNES by Mindscape, but that version sucks), Captain America and the Avengers is a classic side scrolling brawler par excellence.

The gameplay is very polished and solid, with classic beat-em-up stages that are mixed in with some side-scrolling shooter segments. This is a nice balance of varying types of action that not only keeps the game exciting, but it also prevents it from getting too repetitive.

CAatA features some of the most prominent Avengers throughout history such as Captain America, Iron Man, and Hawkeye. Filling out the roster with 4 characters, Data East threw us a little bit of a curveball by rounding out the cast with everyone’s favorite “synthezoid” baddie turned good guy, The Vision.

Seriously, Vision is just a weird choice. The dude walks around with his arms crossed for cryin’ out loud! That’s just silly.

The Vision has the derpiest of walks

But, I digress.  As with many games from way back when, there is usually one thing that stands out about a game that makes us remember just how totally kick-ass rad a game was, and still is to this very day. With CAatA, it can be a tough call.

Is it the fact that it is a fantastic game that features beloved comic book characters that otherwise did not get a lot of love in the video game world? Hmm, yes, that’s possible.

Or, is it the fact that is it’s a finely crafted brawler, in which you can utilize the superb combative prowess of some of America’s finest super heroes?  Cap’s tried and true shield toss, Hawkeye’s pin-point accurate arrows, Iron Man and Vision’s pew-pew laser beams are all to be found. Pretty awesome, right?

Yes, but, if you have ever played this game, chances are there is one key element to this game that stands above the rest. It’s something that when you revisit the game, you can’t help but remember and recite with the derpiest of grins on your face.

That’s right people, we’re talking about the one-liners.

Oh my stars and garters, the one-liners!!

Like pretty much every game back in the day, this game was developed in Japan, and having spent 2 years of my life there, I can tell you that English is still a language that is very misunderstood there.  The end result is hilariously bad dialogue that you simply can’t help but love.  Better yet, there is almost no variation in the voices, and it truly sounds like it is one dude who is changing the pitch of his voice a little bit. Observe:

This game is rife with linguistic gems like this one, and others such as:

The Mini Bosses: Don’t disturb us!

Avengers: Why should it go well?

Why should it indeed…

Avengers: What’s this?

Red Skull: It’s another trap! You stupid men! Ha ha ha!

Avengers: We’ll teach you the meaning of “Justice

Ahahaha, stupid men. That’s a thing of beauty.

Mandrin: See my power!

Fwooo man…there’s plenty more where this came from, but it really needs to be experienced to be enjoyed to the fullest.

 

I hope y’all enjoyed the first of many sessions of Throwback Thursday. Check back next week, where you can once again SEE MY POWAAAAH!

Oh, Mandrin, you loveable scamp.