Category Archives: GAMING

Friday Freakout: Vacation Wasteland EP by Slime Girls

Oh the joy of the pleasant surprise. Honestly, one of my favorite things about Chiptune is how a brand new artist that you’ve never heard of before can just come blasting onto the scene with a killer album out of fuggin’ nowhere. Case in point:

Vacation Wasteland

by Slime Girls

Seriously, I was just chilling in Areciboradio.com‘s chatroom during Obtuse’s 8 Bit Power Hour chiptune show (Man, did we throw an awesome listening party for the Chiptunes = WIN compilation there or what?!? \m|♥|m/ ;D ) when he up and decided to play a few Slime Girls tracks and completely blow my mind.  Nothing I had ever heard or heard of  before. So I did what any self respecting nerd would do: I googled ’em. And was very happy with what I found. To borrow a few words from Pterodactyl Squad, the netlabel that released their EP a few days ago:

“Bright blue pixellated waves lap against the pink sand as you quench your thirst on an ice cold cocktail. Over the gentle lull of the tide, you can hear the warm sounds of surf, ska, reggae and chip. You watch the musical notes float by. Slime Girls are playing in the distance and their debut EP is the chiptune soundtrack to your summer.”

Yeah, that pretty much sums ’em up. hahaha Sound somewhat like Anamanguchi and The Revengineers (soaring electric guitars, crashing drums, LSDJ leads & bass), but definitely have enough of their own sound to stand out; more of a surf rock/guitar sound than the aforementioned bands, which is something I could enjoy hearing a lot more of (well, that and Chipblues! GOD I LOVE CHIPBLUES~~ ).

So yeah, check ’em out when you get a chance. =) SAY FOR INSTANCE THIS MONDAY NIGHT AT THEIR LISTENING PARTY DURING THE NERDYJUNKFOOD SHOW ON ARECIBORADIO aka Listening Party Radio!!  Will be good times for sure, as it always is; and the more, the merrier, so come! And bring friends!! =D

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Throwback Thursday: The Duel – Test Drive II

The “Test Drive” series always seemed to take a backseat from the “Need For Speed” franchise, even though the first game in the “Test Drive” series was a introduced 7 years previously. The game of the series that I am reviewing today is “The Duel: Test Drive II”, the first of the series to be offered not only for the various computer systems of the day, but for home consoles as well.


The version that I am going to be more bias on is the edition for the Sega Genesis, since that’s the version I grew up with. (An SNES version was also available.)  Released in 1990, “Test Drive II” was finally an opportunity to drive cars, that chances are, you will never be able to afford. Seriously. How often have YOU gotten behind the wheel of a Ferrari F40, a Porsche 959, or a Lamborghini Diablo? And not only that, but even if you ever DO get the chance to drive or even own one, let’s face it. How often are you going to be able to get them to go as fast as they are capable of going? (At least legally in the US?) This game was the perfect simulation of the time, since you could crash them as often as you could, without the expensive repair costs. The most “money” that you’ll ever put out in this game is when you have to stop for gas at the end of the race. (I think stopping at a gas station was a very interesting way of saying the term was over, instead of just crossing a finish line. With names like “Gas In A Flash”, it’s more realistic!)

I use the term “simulation” for a very simple reason. Unlike most first person car driving games of the era, where you are either on a race track doing laps with other vehicles, or going from point A to point B on a single stretch of road, where all the cars are driving in the same direction, “Test Drive II” gave you a (for the time), quite realistic driving experience on a typical roadway, complete with vehicles driving in the opposite direction, bumps in the road, street signs on the side of the road, the ability to drive an automatic or manual transmission, and of course, the police. Getting pulled over by the cops (if you can’t outrun them, that is,) will cause time to be lost in the race, as well as a lost life. (I don’t care if it’s in a game or in real life. There’s no downer quite like getting a speeding ticket.) Of course, with the built in radar detectors in all 3 vehicles, you should have no problem learning where they are! (And if you get caught, you won’t have to drive over the radar detector like you would have to in Virginia!)


The first time I played this game, I remembered how it was a very amazing game. Just like driving a real car, you will not want to take your hands off of the controller. I can recall having to scratch my nose doing 200 kPH in a Ferrari, and crashing because of it. I crashed into oncoming traffic, and the looks on the faces on the other car, where a fantastic combination of shock and annoyance, just like in real life. My mother even told me that you always need to pay attention, and never take your eyes off the road. At that point at the age of 13, I was thinking to myself that the DMV should be requiring that people play this game instead of taking an actual road test! Just replace the Genesis controller with an actual steering wheel and pedals and you’ll be all set.Looking back however, it looks like I may have been slightly shortchanged with the title. For the first time, recently, I was given the opportunity to play the Super Nintendo version of the same game, and I have to say, it seems to over shine the Genesis version in a few aspects. The Genesis version frame rate, when compared to the Super NES edition, is terrible. The SNES game plays a lot more smoother and makes it a better experience in that aspect. However where the SNES offered more smooth rapid paced graphics, the Genesis scenery backgrounds looked much more realistic to me. The main issue with the Genesis graphics is when you accidentally fall off of a cliff. (Who the hell decided not to put guardrails up?) When you fall off a cliff, you just see beige. No detail whatsoever. Yawn. So you’d have to make your own decision on which is more important: Better graphics (other than tumbling to your death) or smoother game play. And if you can’t choose between one or the other, ponder this one: The SNES version also includes bugs that get smashed on your windshield!

The music for the Genesis version is bountiful and always playing in the background, whether you like it to or not. Whereas on the SNES version, there is only the sounds of the cars engine and the radar detector. The game just goes from one major extreme to the other! The music from the Genesis version is perfectly fine, however the loop plays continuously from the time that the game title screen starts up to the time that the game is turned off. Eventually you hear the same music over and over again. An option to turn the music off would have been a nice touch. (Heck, even “Rad Racer” for the original NES had 3 different “radio stations” to pick from… Why couldn’t that have been done of the Sega Genesis version?) Same situation, music should have been an option for the SNES cartridge. There’s only so much gear shifting you can hear before you start wishing you could drown it out with the cassette deck playing some Technotronic.

Like I said at the beginning, this was the first version of the game series that was offered on consoles as well as computers. “Test Drive II” was also made available for computers such as the Macintosh, Atari ST, Commodore 64, DOS based PCs, Apple II and the Commodore Amiga. I personally have never played any of the computer versions. (However, being the owner of at least a few old Macs, an Apple IIGS and an Amiga, I really want to try them out now.) From what I’ve seen, it would appear that out of the computer versions, the Commodore Amiga is where the game really seems to shine. Excellent graphics and response times, music emulation that comes from one of the very best when it comes to computers of the time, and of course, the ability to expand. The console versions have 3 cars and 4 sceneries, where the computer versions come with 2 cars and 1 scenery. But, expansion packs to increase those figures to at least 10 cars and 5 types of scenery were released on diskette. Obviously, these aren’t an option with Genesis and SNES versions.


The “Test Drive” series is about to enter it’s eleventh game of the series next month, with the release of “Test Drive: Ferrari Racing Legends”. Over the years, graphics have gotten photorealistic, the music is actual music that you could hear on an iPod or CD, the controllers have more buttons to give it more of a muscle car feel, etc. However the original charm of the first few games of the series are just nothing short of amazing. All in all, if you are looking for a fun game to pass some time, would like the chance to drive a car that can cost you more than a mortgage, or want to practice your police evading skills (gaming only, of course), then “Test Drive II” might just be your ticket (no pun intended). There was a time in the mid to late 80s where the computer companies were trying to disuse the word “game” and move it over to the word “simulation”, since computers “Weren’t supposed to run games, but instead run simulations”. Call it what you want, this is one of the most realistic of the era. (Just, don’t scratch your nose like I did… No reason to crash the Ferrari because you can’t help yourself.) Buckle up!

Chiptunes = WIN, a 51 Track Chiptune Compilation is Here.

It is finally here. The EPIC, 51 track compilation organized by Brandon L Hood and the Chiptunes=WIN Facebook group, and mastered by Dj CUTMAN.

www.ChiptunesWIN.com

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Friday Freakout: Inverse Phase + NIN = OH HELLZ YEAH!!

Chiptune covers of songs are f*cking awesome (like this Genesis one for instance). Personally, I get a real kick out of hearing some of my favorite songs, both old and new, transformed into Chiptunes. It’s a best of both worlds kinda thing. And when I’m in the mood for this niche within a niche, there’s one guy in particular that I always go to:

Brendan Becker
aka Inverse Phase

Whether it’s his collection of nerdy anthems on Retrocovered, a handful of various, awesome singles, or even his Guilty Gear chiptune cover album, the dude has some highly entertaining and very detail oriented covers absolutely worth checking out. Of course, if you want originals he’s got that happening too! Both the soundtracks for Shuttle Scuttle (Three-Stage FTW!!!) and Super Smash Land that he composed are excellent, and so are the original tracks in the Exclusives section of his bandcamp page.

But more importantly…

YES HE’S ABOUT TO RELEASE AN ALBUM FULL OF NINE INCH NAILS COVERS ON JUNE 14TH THAT HE’S BEEN WORKING ON FOR NEARLY A YEAR NOW!!!!  ZOMGWTFBBQ!!!!! 

I’ve always just been a casual NIN fan myself; more familiar with the singles than anything. That said, from the little bits that I’ve heard from this album (yes, I’ve got in on some early listens. I’M SPECIAL! WHAT OF IT?? ;3 ) he’s got me ready to wrestle a pack of Narwhals to own the sucker!! And I’m not the only one! His Kickstarter for the project collected over $3,600 in donations to make it happen, which is $1,000 over the initial goal set for the project. Quite  a vote of confidence from his fans! If you didn’t get in on that action, though, don’t you worry! You can still pre-order a copy of the album on his Bandcamp RIGHT HERE, either digital download ($6) or CD ($9). And you should. RIGHT DAMN NOW. Or Trent Reznor will teleport into your house via a magical flash drive and punch you in the genitals with a pixelated gauntlet of pain and angst. Or maybe not. But you would still miss out on the album and that would suck almost as badly, amirite? IAMRITE. ;)

Also, there will be  one of those crazy awesome listening parties for this chippy goodness on Areciboradio on the same date. Check out the details of that RIGHT HERE. In the meantime, stay tuned to IP’s Facebook & Twitter accounts and listen to Areciboradio for further details & chippy goodness!!

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