Category Archives: GAME MUSIC

Video Game Music and Remixes

CD Spotlight: Final Fantasy Piano Collections

When I think of video game music, my mind usually jump to fast, chippy, upbeat tunes overdubbed with hack and slash sound effects. Some of us this about the online video game remix community OCRemix, a site that hosts the internet’s largest collection of video game remixes done by musicians, composers, DJs and producers around the world.

I was surprised to learn many avid old-school gamers and Video Game Music (VGM) listeners have missed the wonderful music of the Final Fantasy Piano Collections, composed by the one and only Nobuo Uematsu. I had collected the Piano Collection for FFIV, FFV, FFVI, and FFVIII. Flawlessly played and brilliantly recorded, these albums capture the mood of the original 16-bit soundtracks, while elegantly taking the arrangement to new places.

My heart breaks to say I lost all my originals in a move, so now all I have are 128kbps MP3s. That’s back when iPods were only 5GB, but man, I wish I had backed them up. Anyway, attached is the “Tina” track from Final Fantasy 6: Piano Collections, composed and produced by Nobuo Uematsu. Please enjoy.

[audio: ff6piano-tina.mp3]

Super Mario Theme for Stepper Motor

This is less intense and more insane.

I did this using a PLC to control a stepper motor. I manually converted the Super Mario Brothers sheet music into frequency and millisecond values, then coded it in ladder logic to drive the high-speed pulsed output of a PLC. Enjoy!

Justin Patrick Wilkins
http://justinpatrickwilkins.wordpress.com

BLiND TRANCE: A Dj CUTMAN Mixtape

BLiND TRANCE originated as a video game remix set performed at the 2010 Otakon anime convention. Six weeks after it’s debut performance it’s released as a full-length mixtape, featuring 11 hard-hitting trance/dance/rave tracks by none other than OCRemix‘s legendary trance producer bLiNd.

This was my first time taking vocal samples from a single source, the Mega Man Animated Series. I found that by working with a single source, mixing the samples was much simpler. After I had found compressor and reverb settings I liked, I was able to use them for every sample without needing much adjustment. It also seems to make more sense in the mix, with all the samples being processed the same and having a similar sound quality. I’ve got to say I’m pretty impressed with some of the voiceover performances in this series, I’ll be definitely pulling more as time goes on.

Download the album artwork: 300 DPI | 150 DPI | 72 DPI

Sonic & Knuckles – Boss The Boss

Found this mp3 in a little stint of listening to boss music today, had to post it cause it’s good and I like good things. I also like things that rock. I really like the changeup around 2:20. I think this is when you fight metal sonic.

[audio: bosstheboss-sonicknuckles.mp3]