Tag Archives: ost

“Boogieman” — A Review of Jake Kaufman’s “Mighty Switch Force! 2 OST”

"Everybody out!"
“Everybody out!”

Call up your folks and tell ’em disco ain’t dead, baby! Jake Kaufman‘s newest release, the soundtrack to WayForward‘s 3DS puzzle-platformer Mighty Switch Force! 2, harkens back to the glory days of dancehall greatness, yet still keeps things fresh by throwing in some of electronic music’s more recent innovations. Nearly every track on this album will make you want to stand up and get down. I guarantee it. So grab your white suit and let’s groove!

This album has a very distinct, classic dancehall inspiration behind it that strings the whole album together, but different tracks approach that unifying sound from various angles. Numbers like “Rainbow Love Zone,” “Got2BAStar,” and even the short little “Title” track bring the funk like only old-school-inspired dance music can. I honestly thought Maurice White or Barry Gibb was going to start singing when I cranked up that opener. You can imagine my surprise, then, when “Rescue Girl” comes around at the end and actually kinda delivers on that feeling, in the form of Kaufman himself singing with a couple friends, no less.

Meanwhile, other tracks take the album’s disco sound and brilliantly mix it into something more contemporary. “Exothermic” lays that sound over a drum-and-bass beat that slides into classic dubstep, but without following that old and busted build/drop formula that loses the beat. In fact, the closest thing this album has to a modern dubstep track is “Soak Patrol Alpha,” but even that song has more in common overall with 80’s pop music, and the drop isn’t even really a drop so much as a random section of wubs. Somehow it works, oddly as that may strike you.

Other tracks fit into a kind of gray area between these two extremes, and I think that’s where the album truly shines. “The Afterblaze” has got to be the catchiest thing I’ve heard so far this year, and gives “Exothermic” a run for its money in terms of being my album favorite. Tracks like “Soft Collision” and “Dalmatian Station” owe as much to 70s disco as they do to modern house music, yet both manage to synergize those two genres, rather than imitate one or the other. “Rescue Girl” is so incredibly fun to sing they probably can’t play it in countries where joy is frowned upon by the State, and “Glow” sounds like the opening theme to a Powerpuff Girls movie in the best way that sentence can be read.

My only real gripe with this album is that it can be repetitive at times, but that doesn’t even feel fair considering that’s my default problem with any video game soundtrack. “Title” forms the basis for much of “Got2BAStar,” while “Rescue Girl” is just a longer version with words. This isn’t inherently bad, but I could definitely understand people taking issue with it. Beyond all that, the album in general is built upon the soundtrack for the previous game in the series, which Kaufman also made. However, where the MSF1 soundtrack had chip, MSF2 has disco, so if you’re familiar with the previous OST, you may or may not prefer this one.

The album closes with several remixes by other artists of some the album’s core tracks, which are great from a standalone perspective but might feel repetitive if you’re listening to the album cover-to-cover. Under his “virt” handle, Kaufman turns “Rescue Girl” into a slow-jam R&B song, which was pretty rad, while his remix of “The Afterblaze” lives up to its “Bonus Chip Mix” subtitle. Coda drops the dubstep trappings of “Soak Patrol Alpha” and replaces the main melodies with delicious funk basslines. Finally, DJ Bouche‘s orchestral remix of “Glow” could easily be a tune in a Zelda game.

Just like the firefighter heroine of his song, Jake Kaufman is here to rescue us. His disco- and funk-inspired music rises above the jaded wastes of modern dance and reminds listeners that, in the future, electronic music can still have a soul. This is the music we’ll be listening to when we’ve all got virtual reality glasses grafted to our faces and we’re dancing in German diskotheks in the Metaverse. Except we haven’t left out living rooms.

 

Danwich once deconstructed a post-modern novel.  He is still too irradiated to risk personal human contact.  You can reach him through his email or his radio show’s page.

Retro Music Bundle

GameMusicBundle-RetroLogoLove retro game music? There’s never been a more awesome opportunity to pick up a plethora of game soundtracks, many never released before! For only seven more days, you can head over to GameMusicBundle.com and for only $1, pick up FIVE awesome soundtracks, including Duke Nukum 3D and MYST! For $10, get a total of EIGHTTEEN soundtracks, including my personal favorites Double Dragon Neon by virt and Alter Ego Dreamwalker by Coda! Head over to GameMusicBundle.com

Most Underrated NES/Gameboy Soundtracks

The lists of the best NES and Gameboy soundtracks are filled with familiar hits from Megaman, Zelda and Metroid. But there were a lot of less-than-stellar games for these systems that had some killer music. Here’s some amazing 8-bit songs you might have never heard.

 

Journey To Sillius

 

 

Journey to Sillius was originally going to be a Terminator video game but somehow Sunsoft lost the liscence and slapped a generic Sci-Fi story on this super tough platform run-and-gun game. Sunsoft gets two games on the top of the list for the same reason: Killer bass! While the triangle wave bass sound is one of the defining sounds of the NES, it also lacks character and punch of more modern synthesizer basses. While the DPCM channel on the NES normally plays tiny drum samples, that’s not all it can do.

 

The composers of Journey To Sillius loaded up beefy synth samples and used the noise channel to make drums. That gives these songs a lot more punch than your standard NES song. The added static from these 1-bit crushed samples actually adds to the power of these tunes.

 

To be fair, this soundtrack has gotten some recognition, it breaks the top 100, 300 and even top 20 on some lists, but I think it should be much higher. Check out the mind-blowing echoing part around 2:12 too!

 

Gimmick!

 

Gimmick is another Sunsoft entry to the NES line of games from 1992. Its happy, bouncy tunes are propelled along by awesome slap bass and crunchy samples that set it apart from other NES songs with their subtle bass parts. This game has got to have the busiest DPCM channels of any game out there. If you listen carefully you’ll notice that in some songs drum samples are playing in between bass samples. The resulting full sound never got the recognition it deserverd, probably mostly due to the fact that the game came out so late in the NES’s development cycle.

 

M.C. Kids

 

 

An annoying thing from the 90’s was that there was a video game that game out for every product imaginable. Every Saturday morning cartoon, soda, action figure collection got their own second-rate NES game. McDonalds didn’t want to be left out so they released M.C. Kids. It was basically a Super Mario 3 clone and brought little innovation or excitement. It’s graphics were also pretty weak. All that said though, this track is one of the most catchy things I’ve heard on the NES. The way they use the triangle bass is just great! I am warning you right now, if you listen to this song more than twice, it will be in your head for weeks. You may even awake from a sudden daze sitting in McDonalds with a Big Mac in your hand and have no idea how you got there. True story.

 

Turok

 

The Turok franchise started up around the N64 days around 1997. The Gameboy games had some amazing music. This Asian-infused little groove is really great. It’s hard to imagine this song sounding any better with modern instrumentation.

 

Conquest of the Crystal Palace

Conquest of the Crystal Palace was a hard-as-Blaster-Master platformer filled with weird characters (Dogs wearing Samurai armor) and impossible jumps. It’s one of those games that’s hard even if you use save states to cheat! The first level, however, has some of the most memorable Asian-influenced music you’ll ever hear on the NES. It’s got some great drum work too.

 

 

S-11

Released by Sunsoft and Paragon 5 in 2001, S-11 boasts some of the most amazing music for the Gameboy Color. You’re ears will have a hard time accepting that you’re only listening to 4 simultaneous sounds here.

 

Uncle Fester’s Quest

This super whacky Adams Family game might not have been the best game ever, but it had some killer music. This track uses the sampled bass trick that Sunsoft later perfected. You gotta respect that gritty bass sound and head banging beat. It’s very hard to make anything that truly rocks on the NES but this hits the spot. The interior “3d” areas of the game also have some of the creepiest music you’ll ever hear. I remember being on the edge of my seat exploring dark empty hallways, expecting something to jump out at me.
This is by no means a complete list. Post in the comments the long-lost gems that I might have left out.

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Rokko Chan: Extended Play

Rokko Chan: Extended Play is a collection of exclusive mixes from the Rokko Chan Soundtracks, a fan-made Megaman style Flash game and music project to benefit the recover efforts put forth by Peace Winds Japan. Organized by the staff of video game news source Nubuwo, Rokko Chan: Extended Play is a offered as a free download to fans of the game or the talented artists included herein. Featuring remixes by Dj CUTMAN, Spamtron, Rockman, FantomenK and more, this album is a unique collaborative effort that benefits a good cause. Download the album and Play the game for free.

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