I did this using a PLC to control a stepper motor. I manually converted the Super Mario Brothers sheet music into frequency and millisecond values, then coded it in ladder logic to drive the high-speed pulsed output of a PLC. Enjoy!
I recently heard from Mike E., author of the website ProtoAttack.com, who’s headline instantly caught my attention “A Website About Playing Games, Not Reviewing Them”
In a Internet saturated by 70% Porn, 25% Nerds reviewing videogames and 5% people crying on YouTube, this was a welcome breath of fresh air. Their top post today, How Nintendo’s Harsh Rules Saved The Industry is very interesting, and worth a read. Nice to see some people breaking the mold in the supersatured blog-o-sphere.
Found this on 8bc this afternoon, a cock out rock solid remix by London chiptune artist Shiroban. Don’t read, listen.
[audio: shirobon-sulumi-remix.mp3]
You can learn more about Shiroban on 8BitCollective more about Sulumni on myspace, and on more about the Chinese Chiptune scene on this article by PSFK
BLiND TRANCE originated as a video game remix set performed at the 2010 Otakon anime convention. Six weeks after it’s debut performance it’s released as a full-length mixtape, featuring 11 hard-hitting trance/dance/rave tracks by none other than OCRemix‘s legendary trance producer bLiNd.
This was my first time taking vocal samples from a single source, the Mega Man Animated Series. I found that by working with a single source, mixing the samples was much simpler. After I had found compressor and reverb settings I liked, I was able to use them for every sample without needing much adjustment. It also seems to make more sense in the mix, with all the samples being processed the same and having a similar sound quality. I’ve got to say I’m pretty impressed with some of the voiceover performances in this series, I’ll be definitely pulling more as time goes on.