“World 1-2: Encore” is the followup to “World 1-2” that featured top-class videogame composers & arrangers, including Akira Yamaoka (Silent Hill), Manami Matsumae (Mega Man), Keiji Yamagishi (Ninja Gaiden), Austin Wintory (Journey) and many more. “Encore” is one more ride with 14 remixes of some of our favorite games — from Mega Man and Zelda to Sonic and Super Hexagon and plenty others. It’s a celebration of the art & craft of video games.
Unlike the previous album “World 1-2“, this one is all remixes — so it’s easier to digest and enjoy. It retains the same nature of World 1-2: a multitude of genres and styles, mixed together in a playful way.
World 1-2 is a music project directed and produced by Mohammed Taher of Koopa Soundworks. All proceeds generated from this album will go toward funding new projects by Koopa Soundworks. We hope you enjoy this project as much as we enjoyed making it.
-Mohammed Taher
I had the honor and pleasure of producing the original World 1-2 alongside Mohammed for GameChops. Mohammed has relentless attention to detail and a skill for recruiting the very best of the game industry and vgm community. I have high hopes for Koopa Soundworks!
-Dj CUTMAN
Nearly a year of work, dozens of mixes, a handful of awkward titles and here we are. MeowMeow & BowWow a Link’s Awakening tribute written and produced by Spamtron and myself.
What can I say that hasn’t been said on our Bandcamp, press release, or Facebook page… This album was both a challenge and wonderful fun to work on. Spamtron is an incredible composer and I began to love his covers of the Link’s Awakening OST almost more than the originals. The level of detail and commitment in his programming is astounding, it was nothing short of a delight to mix. The medleys he programming in Sword Search and The Woods are so fluid, I almost don’t notice when he transitions the source material.
Certain songs, like Ballad of the Wind Fish, were a serious challenge. This is a very emotional track in the game, a repeating motif that serves as both congratulations for completing a dungeon and the heartbreaking finale of the story. Spamtron re-wrote this song three times, in an effort to capture the subtly and emotion of original. I went through nine distinct mixes of the ballad before the version that made it on the album.
I created a mini-game within the album’s music, playing off the title. Hidden in each song on the album is a Meow and a Woof. This was my attempt at personifying the NPCs Madam MeowMeow and BowWow (her “dog”). These samples can be heard clearly on the introduction of Mabe Village. Can you find Madam MeowMeow and BowWow in each track?
This album went through a very serious mixing and mastering process. At the beginning of August (when Spamtron and I had believed the album was done) I found myself researching some of the most technical areas of sound engineering. I made discoveries that blew my mind, so much that I purchased new plug-ins and re-mixed every track in MeowMeow & BowWow. For the sound engineers out there, I discovered the benefits of linear-phase EQ, 32-bit floating-point renders and the limitations of mixing at 44.1khz.
The excitement culminated last weekend at our release party, 8-Bit Lounge, held at the historic PhilaMOCA, originally owned by world-renown music producer Diplo. To extend some of the celebration online, I’m selling the remaining commemorative badges from the event, each containing a download of the album thats set to last ten years.
The album is available on music.GameChops.com, streaming it its entirety on YouTube, and will be available soon on iTunes and Loudr. It’s been an incredibly rewarding experience working on MeowMeow & BowWow. This album serves as a spiritual successor to Bagu and the Riverman, the Zelda II tribute Spamtron and I completed in 2011, which later became the seed for The Triforce of Bass, our first #1 album on Bandcamp.
I hope you enjoy MeowMeow & BowWow as much as we enjoyed making it. And to anyone who buys the album or shares it with their friends, thank you for your support. This would not be possible without you.
Joshua Morse‘s newest jazz-fusion short release, Waveform 4, has to be the most charming thing I’ve heard in a good while. Jazz has always been my favorite style of music I know nothing about, and any time I come across an “X-jazz” genre tag I get all tingly. And if you’re a little more familiar with jazz and the word “fusion” terrifies you, I say, “Worry not, citizen!” This release keeps it reigned in, being creative and enjoyable without getting avant-garde or just plain weird. As per his own mission statement, Mr. Morse does indeed prove that not all jazz is elevator music.
Now, I do have to admit, it took me a little while to actually accept that this album is jazz-inspired, but that has everything to do with my skewed perceptions. I lay the blame squarely on my college’s radio station, which plays some really pretentious, fringe nonsense when it comes to jazz. I swear, next time I hear a DJ say “post-bop” on the air, I’m gonna call in and give someone a knuckle sandwich over the phone.
But, I digress. Every track on this short album (or EP, or “chipdisk” as Morse himself puts it, or what have you) is a choice cut. The opening track, “Turtle Dance 3,” brings it old school, straddling the line between honest jazz and arcade soundtrack that the retro gamers are incredibly familiar with. It won’t make you think of a specific title so much as like, all of Sega at once. “Fusion Factory” achieves the impossible by throwing a bunch of genres into a blender and creating a coherent product. There’s funk, there’s disco, there’s jazz, there’s chip, I could go on. Use your imagination, and “You Got Me” is the back-beat to an R&B jam 20 years out from now. I really expected Robotic Barry White to roll out at some point, no joke. “Galactic EQ Bands” sounds like something out of an 80s action movie soundtrack, and I mean that as high praise. The way it opens will put you right back into a Beverly Hills Cop shootout. The closer “It’s Like Flying” not only lives up to its title, but brings a truckload of passion to bear as well. You can put your own love-song lyrics to the synth and piano melodies in certain parts; that’s how much raw emotion this track has.
Naturally I’m gonna gripe about the length of this release, because it’s a knockout and I’d love more of it. At the same time, however, I’m rather thankful that it’s only five tracks long. Each track stands high and solitary, being entirely unique with regard to the other four. This is something I can’t really see as being possible in a full album’s worth of material, or at least I would consider it a feat only pulled off on incredibly rare occasions. Yet it works as an album as well because of the common jazz thread woven through each cut. I believe that balance, that “one out of many” quality is what makes this release truly special.
Danwich has begun work on an amateur American Gothic novel. You can read its beginnings here. He would love your votes.
Hi all! I’ve recently released the 4th installment of my Waveform series, titled “Waveform 4”. It’s made up of 4 original Jazz-Fusion-style SNES/FM chiptunes, and my 3rd arrangement of Turtle Dance, which made its debut on Waveform 2.
If you like Waveform 4, then be sure to check out the other Waveforms:
I also arrange music from various video games and write music for them, too. Check me out on my Bandcamp page, like me on Facebook, and follow me on Twitter for more!