Tag Archives: nes

Piko Piko Detroit Releases The Midwest Compilation

Here's the gorgeous hard copy version of the Piko Piko Compilation.
Here’s the gorgeous hard copy version of the Piko Piko Compilation.

Piko Piko Detroit is a net label run by Pikoboy and Snesei, two hard-working musicians and fans of VGM and chiptune. These two guys have pretty much have single-highhandedly created an active and exciting chiptune scene in Detroit. They recently put out a big call for all midwest chip musicians to join forces and create a compilation of epic video game tracks representing the region. The Piko Piko Midwest Compilation is available here for your download.  Here’s a quick review of what to expect in this massive 49-track album!

There is a lot of variety on this album. I can’t even begin to explain the differnces in styles and music. Tracks range from straight-up LSDj tracks to remixed tracks. Both of the Piko Piko founders contribute totally awesome tracks, SNESei’s track, Virtual Epilepsy is a great dance track that keeps your head moving. Pikoboy’s track, The Truth has some awesome effects-laden vocals that will get stuck in your head. I also really enjoyed Saskroch’s track Found, with a lot of chip flavors and some dynamic changes. Komissar’s Dynamite Girl is a standout Gameboy track as well. The two Sega Genesis FM synthesis tracks by Plants>Humans and Diode Milliampere also stand out; you’ll swear its a track from Sonic when those first drum of Plant>Human’s notes hit.

Some of the more blended chiptune fusion tracks also add some variety. My Life Is Pixels track sort of reminds me of Snow Patrol mixed with some chiptune sounds. Happenstance’s track has a chill  Trentemøller-styled vibe that I can’t get enough of. Awkward Terrible’s rocking song, complete with vocals, is also a dynamic and exciting stand-out track. I really wish I had time to write something about every single track. There really isn’t a bad track on the disk. The straight-up hardware tracks are interesting, inventive and full of suprises and the fusion tracks mix things up in a good way. Check it out today!

Piko Piko isn’t done yet. In fact, they’re hosting a 2-day 8-bit festival in downtown Detroit at the end of the month. Detroit is where lots of underground music started and blew up (I mean, techno, for one!) It looks like it’s going to become more than a blip on the map of the chiptune scene too. Check out their upcoming events at pikopikodetroit.net!

 

Screen Shot 2013-05-03 at 2.36.44 PMBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Best Chiptune Radio Stations

Chiptune radio stations are becoming more prevalent. Making a chiptune station is sort of like making a “rock” station, you can’t appeal to everyone’s tastes and respect the history of the genre. However, there are some pretty decent stations out there that sort of have their own flavor. Here’s a quick rundown of what to expect to find the one that’s right for you.

8BitX

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-Format: Streaming

-Navigation: Forward Only

-Summary: If you miss your college radio station and the sounds of your NES, this is your station.

-Mobile Friendly: iOS/Android

8BitX is a huge undertaking of a chiptune radio station based out of Philadelphia, home to one of the most active chiptune scenes in the USA. 8BitX feels the most like a real radio station to me. It has different shows with different styles of chipmusic, remixes, video game rock bands and all kinds of stuff like that. You’ll hear raw, hardware chip stuff, OC remix-styled stuff and rock covers of classic tracks. If you miss your college radio station’s chatter and want to stream some videogame-related tracks, this is the place to go. They’re also affiliated with Piko Piko and other chip collectives so you’ll hear a lot of great music here. I recomend the 8bit Power Hour and anything else hosted by the Chiptunes=Win blog. It really sort of takes me back in time in two ways, video game music and awesome college radio.

 

This Week In Chiptune

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-Format: Podcasts

-Summary: A Weekly Update of What’s New and Great In The Chiptune World

-Navigation: Podcast

-Mobile Friendly: Works anywhere a podcast does.

DJ Cutman’s awesome weekly show showcases some of the greatest new releases in the chiptune world. If you’re like me, it’s hard to keep track of where new stuff is available at. It comes out in many places that you might not be watching. Cutman puts it all in one great place that you can enjoy via sound cloud or a podcast. You can also catch it live on Mixify!

-Format: Podcasts/Live Streaming

GeekBeat Radio

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-Format: Podcasts/Live Streaming

-Navigation: Live Streaming = Forward Only

-Summary: The Place for High Quality NES and Gameboy Tunes

-Mobile Friendly: Android Only (flash)

I love Geek Beat’s little retro background with 8-bit clouds and mountains that slide by as you play. I even like that winamp-y spectrum deal that plays while you stream it. This station has high quality chiptune songs 24/7. I feel like the stuff on here is more video-game and demoscene-influenced than some of the other entries, it’s not quite so dance/remix-centric. It’s mostly pure chip sounds all the way! You’ll hear stuff that sounds like a long-lost Megaman track and other nostalgia-inducing goodness. You’ll hear some interesting covers as well on this high quality, very dedicated radio station! I rarely hear a track I don’t like. The operators of GeekBeat have informed me they’re hard at work on getting it to stream on iOS devices too.

Battle of the Bits

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-Format: Streaming

-Navigation: Playlist Style, Full Control

-Summary: Mostly Pure Chip station populated by the entries hundreds of competitions.

-Mobile Friendly: Android Only (flash)

I love this site. It reminds me of the old day’s of underground BBS boards, back when the interwebs only had 16 colors. The site is hilarious, obnoxious, convoluted and ultimately has a character all its own. This is the place for hardcore hardware chiptune (at least the majority of it) artists. The radio station is filled with the results of tons of ‘battles’ which are basically contests which people make songs within a set of parameters (use this sample, use this tracker, produce on this hardware, etc). There is a lot more than just LSDJ tracks coming out of this site. While some tracks may be noisier and weirder than you’re used to, play this station for a few hours and you’ll be walking away with some new favorite obscure underground chip artists. You can skip and rewind which is also nice since some other stations don’t allow this. There’s not many things going on hear that anyone would label “fake bit”, considering that most contests require you to submit the raw nsf, dmf, svram, etc file.

Digitally Imported: Chiptunes Channel

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-Format: Streaming

-Navigation: Forward Only

-Summary: Randomized Playlist of things somebody labels as chiptune, most of it good.

-Mobile Friendly: No

This page is sort of a random assortment of chiptune flavored tracks, lots of variety, not a lot of cohesion, quality level is fairly high overall and you will find some good stuff you wont hear elsewhere. This one seems to be just bot-run, playing its way through a playlist. You might get a raw LSDJ track followed by some kind of ambient song with something vaguely retro going on in it. Like most DI channels, it’s kind of all over the place, but you’ll find good stuff here or there. It’s kind of like when you have a “rock” station that plays anything labeled “rock” – you get Led Zeppelin followed by Sum 41 and are bound to lose a few listeners. One thing this station has above the rest is the fact that it works on AppleTV, it’s in the default setup under Radio > Electronica > DI: Chiptunes, so if all you have is a TV in the room, this is your only option for streaming chiptunes.

Noise Channel

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-Format: Podcast/Archived Downloads

-Navigation: Full control

-Summary: Awesome podcast featuring new stuff and upcoming events.

-Mobile Friendly: It’s a Podcast

This is not a station, but a show. It’s mighty good and you can download their archives to hear some quality stuff. I like the show format because you get more than just a playlist of tunes and you can rewind and identify tracks you liked and stuff like that. Noise Chan also helps you keep up with what’s going on in the scene and about new releases, upcoming shows and a lot more. Check out there amazing compilation albums too. TrueStar and the other owners of this podcast really contribute a lot to the chiptune world. Subscribe today!

Alpha and Omega Radio

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-Format: Streaming

-Navigation: Forward Only

-Summary: More than just chiptune, video game music from all periods.

-Mobile Friendly: iOS/Android
Alpha and Omega radio is not strictly chiptune. It’s a great place to hear what modern composers are doing with video game music and you will hear some chiptune, chiptune-influenced stuff. There’s also a lot of news on this site about what’s going on in the world of game soundtrack composers. All and all it’s a nice change of pace once in a while.

Last.Fm

-Format: Streaming
-Navigation: Playlist Style
-Summary: Pretty decent mixture of ‘big name’ chiptunes and obscure stuff
-Mobile Friendly: iOS/Android with Paying Membership

Last.Fm is a great site for listening to indie music and obscure styles like shoegaze or drone. It’s probably the online station I use the most. It’s more underground than Pandora but sports the same basic operating principles. Their #chiptune tag channel is pretty good. You’ll get a lot of remixy electro stuff as well as scene standards like Dubmood, Anamanaguchi and Depreciation Guild. Just keep using the heart button to define your style. It’s actually a better variety than I would’ve expected and the quality level is pretty decent.

Pandora

-Format: Streaming
-Navigation: Playlist Style
-Summary: A few big names and some remixes.
-Mobile Friendly: iOS/Android

I can’t really say Pandora is the greatest place for chiptunes. You’ll mostly only hear the most well known, record label chiptune artists like Sabrepulse, Dubmood, Anamanaguchi and 8bit Weapon. It’s not bad at all, but Pandora will constantly keep trying to gently nudge you out of chiptune and into electronica/dubstep for some reason. I guess that’s what it does when it doesn’t have enough artists to fill a genre. Still, it’s not bad if Pandora is all you have where you are at the moment.

Screen Shot 2013-05-03 at 2.36.44 PMBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Giant Robots and Lost Gems

Today, we’re looking at three classic 8/16-bit games that have two things in common. One, they all feature awesome robots and two, they’re highly underappreciated. These games also feature some effects and gameplay ideas that were far ahead of their time. In fact, one of these games is part of the legacy from an amazing studio that’s just closed down. If you’re looking for some new ROMs to try out, these three are highly recommended.

 

Metal Storm

NES – Irem 1991

If you've ever played this boss battle with no save-state, you have known true terror.
If you’ve ever played this boss battle with no save-state, you have known true terror.

Metal Storm is a high-quality platformmer game in the vein of Mega Man or Metroid but with awesome twist; your mech can reverse his gravity and fly up to the roof at any moment. Some of the baddies can do it too, which keeps things interesting. The level design is brilliant: Can’t pass that huge pit? Why not reverse gravity and walk across the ceiling? You can even sort of hover temporarily by continually switching the gravity. You’ll have to master switching orientation quickly in the later stages to latch onto tiny platforms or even bosses in some instances.

 

Metal Storm is the earliest console game (and only NES one) I’ve ever seen that has parallax scrolling. The programmers constantly redrew the background to create that effect that was much more common in 16-bit systems. It really gave the world a level of depth.

 

Oh yeah, this game also has THE MOST INSANE BOSS FIGHT EVER. Just click the link and watch the video. I don’t think I ever sweated so much during a gaming session as when playing it on the actual console. Every boss in the game is brilliantly designed. The gravity-switch is not just a gimmick, it’s the very foundation of the gameplay.

 

Herzog Zwei

Sega Master / Genesis – Technosoft 1989

Herzog's split-screen two player mode is the grandaddy of things like Starcraft.
Herzog’s split-screen two player mode is the grandaddy of things like Starcraft.

Dune II is often credited as the first RTS game, but a little Mega Drive cart called Herzog Zwei beat them to the genre by a full two years! This is possibly one of the best 2-player games on the Genesis. The split screen interface is at times annoying and gives away what’s going on, but there were NO GAMES like this at that time. At least play this to pay respect to the forerunner that gave us things like Starcraft.

 

This game is kind of a micromanagement nightmare at its worse but it’s great strategy and exciting action at its best. You can spawn up to 50 units per player and launch all sorts of attacks against your robot opponent’s base. The AI is not so great, so play this one with a friend.

 

Metal Warriors

SNES – LucasArts 1995

The two-player VS mode is possible the most fun you can have on the SNES.
The two-player VS mode is possible the most fun you can have on the SNES.

Imagine taking the Megaman X or Metroid game engine and making it a 2-player hunt fest. Or if you prefer, a 1 player awesome mission-driven game. That’s what this very anime-influenced game brings to the table. The 1-player mode is great, you drive around in big bulky mechs, taking out other big bulky mechs. Occasionally, you have to get out and go hack a computer as a tiny vulnerable human, and hope someone doesn’t steal your vehicle while you’re out. With 6 different Mechs to chose from and the ability – and often necessity – to switch them three or four times per level, the gameplay is truly dynamic.

The thing that stands out the most in this game is that no one Mech suit can destroy the others easily. There is no ‘best suit’. Each suit stands a fair fight against another suit in the hands of an experienced player who knows how to use them. I always loved the lumbering Prometheus. This dude has NO JUMP, that’s right, he cannot leave the ground, but he has insane armor, attacks that can deal serious damage across the entire map, and he can even build bridges to cross gaps or seal off portions of the board. You have to carefully select which suit you’ll use in the Mission mode, since there are lots of suits laying around, often just as a tease to get you to trade. The missions often depend on having the right suit at the right moment and knowing when to ditch your smoking wreck as well. The one-player mode is full of challenges and interesting twists that keep you excited about the otherwise mundane story.

Each suit has pros and cons and no one suit can overpower the others.
Each suit has pros and cons and no one suit can overpower the others.

 

However, all this pales in comparison to the funnest two-player mode on any SNES game in existence. In split-screen mode, you go out to find and destroy your friend’s mech. It’s a great game of cat and mouse, especially when one of you loses your suit and has to hunt down a spare while being chased by a massive mech.  With tons of powerups and suits that fly, cloak, climb walls, sonic-the-hedgehog-dash, build bridges, swing chains and uh..sort..of..jet-ice-skate along (?), it’s tons of fun with the most replay imaginable.

 

Why did none of these games get the attention they deserve? I really can’t say. Bad timing, poor advertising, saturated market? The good thing is, these games age quite well. Try them out today.

 

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Tutorial: Recreating the Megaman II’s Quick Man Song With Plogue Chipsounds

Chipsounds Audio Unit
Chipsounds Audio Unit

Plogue Chipsounds is one of the most comprehensive and powerful sound modules for creating classic game console chip sounds. However, if it’s interface might not be the most obvious and intuitive when you first start to use it.

Why would you want to use an Audio Unit/VST instead of the actual hardware or a tracker? Well, for adding some quick chip sounds to an existing song or remixing a classic song, it’s super useful to have everything happening in MIDI. You can speed things up, transpose them and make changes without having to spend time outside of your main DAWS. Whenever I want some Nintendo triangle bass, I go straight to chipsounds!

The Quick man track is one of the most amazing classic NES songs ever. It’s just buzzing with electrical goodness and really makes the intense Quickman level even more amazing. In just a few minutes, you can create a pretty accurate sound in Chipsounds.


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