Tag Archives: nes music

Tutorial: The Sunsoft DPCM Bass Trick in Famitracker

Dun Da Dunda Dun Da Da Da….
Dun Da Dunda Dun Da Da Da….

You probably heard me mention before how much I love the Sunsoft DPCM bass trick on the NES. Of all the chiptune composers, Sunfsoft’s people really set the bar high with this trick. Although it does muddy things up a little bit, the crunchy bass lines on a handful of these old NES games really stood out. Today we’ll take a look at how to build some slick DPCM bass lines in Famitracker with minimal fuss and hopefully minimal static in the final product.

Read on to find out how we get this sound out of 8-bit samples..

Continue reading Tutorial: The Sunsoft DPCM Bass Trick in Famitracker

Tutorial: Recreating the Megaman II’s Quick Man Song With Plogue Chipsounds

Chipsounds Audio Unit
Chipsounds Audio Unit

Plogue Chipsounds is one of the most comprehensive and powerful sound modules for creating classic game console chip sounds. However, if it’s interface might not be the most obvious and intuitive when you first start to use it.

Why would you want to use an Audio Unit/VST instead of the actual hardware or a tracker? Well, for adding some quick chip sounds to an existing song or remixing a classic song, it’s super useful to have everything happening in MIDI. You can speed things up, transpose them and make changes without having to spend time outside of your main DAWS. Whenever I want some Nintendo triangle bass, I go straight to chipsounds!

The Quick man track is one of the most amazing classic NES songs ever. It’s just buzzing with electrical goodness and really makes the intense Quickman level even more amazing. In just a few minutes, you can create a pretty accurate sound in Chipsounds.


Continue reading Tutorial: Recreating the Megaman II’s Quick Man Song With Plogue Chipsounds