Tag Archives: snes

“The Chip Age” – A Review of Joshua Morse’s “Waveform 4”

 

“Hey buddy, you got chip in my jazz.  Actually, y'know what?  Just leave it there.  It's rad.”
“Hey buddy, you got chip in my jazz. Actually, y’know what? Just leave it there. It’s rad.”

Joshua Morse‘s newest jazz-fusion short release, Waveform 4, has to be the most charming thing I’ve heard in a good while. Jazz has always been my favorite style of music I know nothing about, and any time I come across an “X-jazz” genre tag I get all tingly. And if you’re a little more familiar with jazz and the word “fusion” terrifies you, I say, “Worry not, citizen!” This release keeps it reigned in, being creative and enjoyable without getting avant-garde or just plain weird. As per his own mission statement, Mr. Morse does indeed prove that not all jazz is elevator music.

Now, I do have to admit, it took me a little while to actually accept that this album is jazz-inspired, but that has everything to do with my skewed perceptions. I lay the blame squarely on my college’s radio station, which plays some really pretentious, fringe nonsense when it comes to jazz. I swear, next time I hear a DJ say “post-bop” on the air, I’m gonna call in and give someone a knuckle sandwich over the phone.

But, I digress. Every track on this short album (or EP, or “chipdisk” as Morse himself puts it, or what have you) is a choice cut. The opening track, “Turtle Dance 3,” brings it old school, straddling the line between honest jazz and arcade soundtrack that the retro gamers are incredibly familiar with. It won’t make you think of a specific title so much as like, all of Sega at once. “Fusion Factory” achieves the impossible by throwing a bunch of genres into a blender and creating a coherent product. There’s funk, there’s disco, there’s jazz, there’s chip, I could go on. Use your imagination, and “You Got Me” is the back-beat to an R&B jam 20 years out from now. I really expected Robotic Barry White to roll out at some point, no joke. “Galactic EQ Bands” sounds like something out of an 80s action movie soundtrack, and I mean that as high praise. The way it opens will put you right back into a Beverly Hills Cop shootout. The closer “It’s Like Flying” not only lives up to its title, but brings a truckload of passion to bear as well. You can put your own love-song lyrics to the synth and piano melodies in certain parts; that’s how much raw emotion this track has.

Naturally I’m gonna gripe about the length of this release, because it’s a knockout and I’d love more of it. At the same time, however, I’m rather thankful that it’s only five tracks long. Each track stands high and solitary, being entirely unique with regard to the other four. This is something I can’t really see as being possible in a full album’s worth of material, or at least I would consider it a feat only pulled off on incredibly rare occasions. Yet it works as an album as well because of the common jazz thread woven through each cut. I believe that balance, that “one out of many” quality is what makes this release truly special.

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Joshua Morse – Waveform 4

Joshua Morse - Waveform 4Hi all! I’ve recently released the 4th installment of my Waveform series, titled “Waveform 4”. It’s made up of 4 original Jazz-Fusion-style SNES/FM chiptunes, and my 3rd arrangement of Turtle Dance, which made its debut on Waveform 2.

If you like Waveform 4, then be sure to check out the other Waveforms:

http://joshuamorse.bandcamp.com/album/waveform-3
http://joshuamorse.bandcamp.com/album/waveform-2
http://joshuamorse.bandcamp.com/album/waveform

I also arrange music from various video games and write music for them, too. Check me out on my Bandcamp page, like me on Facebook, and follow me on Twitter for more!

It’s Got Great Music But…

There are some games out there that had incredible music, but just missed the mark in some other ways. Here’s a list of games that you definitely want to pick up the amazing soundtracks for, but might want to skip itself.

 

Awesome NES Rock but…It’s Impossible

Silver Sufer just bumped into a wall, or a tiny rubber ducky (not kidding), or maybe he just found out about this game….
Silver Sufer just bumped into a wall, or a tiny rubber ducky (not kidding), or maybe he just found out about this game….

Silver Surfer has some excellent NES music. Check out that level one guitar noodling! It’s Epic!  However this Gradius-clone fails in almost every other way. The level designs are impossible, often leaving you little space to maneuver your giant silver surfer board. It’s also unclear of what is in the background and what you’re going to crash into. Oh yeah, touch anything and YOU DIE instantly.

 

It’s hard for me to fathom how the programmers thought this game was ok. It could have been better if they had just given you a life bar. It’s a pretty sub-par side view and overhead shooter but the fact that your board is humongous and you can’t always tell what’s a wall ruins everything. But seriously, get the soundtrack, it’s amazing.

 

 

Continue reading It’s Got Great Music But…

Giant Robots and Lost Gems

Today, we’re looking at three classic 8/16-bit games that have two things in common. One, they all feature awesome robots and two, they’re highly underappreciated. These games also feature some effects and gameplay ideas that were far ahead of their time. In fact, one of these games is part of the legacy from an amazing studio that’s just closed down. If you’re looking for some new ROMs to try out, these three are highly recommended.

 

Metal Storm

NES – Irem 1991

If you've ever played this boss battle with no save-state, you have known true terror.
If you’ve ever played this boss battle with no save-state, you have known true terror.

Metal Storm is a high-quality platformmer game in the vein of Mega Man or Metroid but with awesome twist; your mech can reverse his gravity and fly up to the roof at any moment. Some of the baddies can do it too, which keeps things interesting. The level design is brilliant: Can’t pass that huge pit? Why not reverse gravity and walk across the ceiling? You can even sort of hover temporarily by continually switching the gravity. You’ll have to master switching orientation quickly in the later stages to latch onto tiny platforms or even bosses in some instances.

 

Metal Storm is the earliest console game (and only NES one) I’ve ever seen that has parallax scrolling. The programmers constantly redrew the background to create that effect that was much more common in 16-bit systems. It really gave the world a level of depth.

 

Oh yeah, this game also has THE MOST INSANE BOSS FIGHT EVER. Just click the link and watch the video. I don’t think I ever sweated so much during a gaming session as when playing it on the actual console. Every boss in the game is brilliantly designed. The gravity-switch is not just a gimmick, it’s the very foundation of the gameplay.

 

Herzog Zwei

Sega Master / Genesis – Technosoft 1989

Herzog's split-screen two player mode is the grandaddy of things like Starcraft.
Herzog’s split-screen two player mode is the grandaddy of things like Starcraft.

Dune II is often credited as the first RTS game, but a little Mega Drive cart called Herzog Zwei beat them to the genre by a full two years! This is possibly one of the best 2-player games on the Genesis. The split screen interface is at times annoying and gives away what’s going on, but there were NO GAMES like this at that time. At least play this to pay respect to the forerunner that gave us things like Starcraft.

 

This game is kind of a micromanagement nightmare at its worse but it’s great strategy and exciting action at its best. You can spawn up to 50 units per player and launch all sorts of attacks against your robot opponent’s base. The AI is not so great, so play this one with a friend.

 

Metal Warriors

SNES – LucasArts 1995

The two-player VS mode is possible the most fun you can have on the SNES.
The two-player VS mode is possible the most fun you can have on the SNES.

Imagine taking the Megaman X or Metroid game engine and making it a 2-player hunt fest. Or if you prefer, a 1 player awesome mission-driven game. That’s what this very anime-influenced game brings to the table. The 1-player mode is great, you drive around in big bulky mechs, taking out other big bulky mechs. Occasionally, you have to get out and go hack a computer as a tiny vulnerable human, and hope someone doesn’t steal your vehicle while you’re out. With 6 different Mechs to chose from and the ability – and often necessity – to switch them three or four times per level, the gameplay is truly dynamic.

The thing that stands out the most in this game is that no one Mech suit can destroy the others easily. There is no ‘best suit’. Each suit stands a fair fight against another suit in the hands of an experienced player who knows how to use them. I always loved the lumbering Prometheus. This dude has NO JUMP, that’s right, he cannot leave the ground, but he has insane armor, attacks that can deal serious damage across the entire map, and he can even build bridges to cross gaps or seal off portions of the board. You have to carefully select which suit you’ll use in the Mission mode, since there are lots of suits laying around, often just as a tease to get you to trade. The missions often depend on having the right suit at the right moment and knowing when to ditch your smoking wreck as well. The one-player mode is full of challenges and interesting twists that keep you excited about the otherwise mundane story.

Each suit has pros and cons and no one suit can overpower the others.
Each suit has pros and cons and no one suit can overpower the others.

 

However, all this pales in comparison to the funnest two-player mode on any SNES game in existence. In split-screen mode, you go out to find and destroy your friend’s mech. It’s a great game of cat and mouse, especially when one of you loses your suit and has to hunt down a spare while being chased by a massive mech.  With tons of powerups and suits that fly, cloak, climb walls, sonic-the-hedgehog-dash, build bridges, swing chains and uh..sort..of..jet-ice-skate along (?), it’s tons of fun with the most replay imaginable.

 

Why did none of these games get the attention they deserve? I really can’t say. Bad timing, poor advertising, saturated market? The good thing is, these games age quite well. Try them out today.

 

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.