Tag Archives: VGMusics

Tutorial: Making Some Fakebit Sega Genesis Sounds Within Your DAWS Application

I have really fond memories of the Sega Genesis system, which is strange because we were a humble, middle-class one-console (SNES) family and I only played it at the neighbor kid’s house. I have fond memories of playing Herzog Zwei and eating pizza all night in my friend’s dank basement. Lately, I’ve been wanting to explore the possibilities of composing chiptunes with the Sega Genesis’ Yamaha YM2612 FM chip. If you don’t want to read my rants, skip to the bottom for a quick list of what you need to downloaded to get started.

Genesis certainly was the coolest looking console of the era.
Genesis certainly was the coolest looking console of the era.

I thought I’d share my journey since it’s been a long and somewhat frustrating one. Right off the bat, I’ll tell you there are tons of options, the Sega Genesis and Master System use FM Synthesis, which tons of modern synthesizers support. You could technically create the same sounds with some of FL Studio and Logic’s native synthesizers, but it might not sound exactly like the Genesis itself.

The Genesis could also play samples. This is how most games did their drums. The super crunchy bitsmashed little samples are kind of what defined the sound of the 16-bit Sega era in my mind.

For now, I haven’t investigated native trackers – the Genesis equivalent to LSDJ might be out there somewhere but I don’t even have a console, so for now, this article is about how to get started fakebitting some Genesis sounds with some degree of realism within a DAWS like FL studio, Logic Pro or Cubase. It’s a long road to getting truly authentic, but I thought I could at least help people get started.

 

Genesis Trackers

My goal was to be able to compose in MIDI, not learn another tracker program. If you want to do that, you’ll want to get TFM Music Maker or the very comprehensive DefleMask. It’s actually pretty easy and similar to LSDJ and Famitracker, but I just wanted to compose in a familiar environment and end up with everything in my DAWS at the end.

Using Digital Audio Workstations to Play Back Genesis Yamaha Sounds

Check out my Battle Zone Alpha track, which I created with these tools.

VOPM – This is a pretty simple VST that emulates the Genesis’ Yamaha FM chip. You can build your own instruments by fiddling knobs, but if you’re not familiar with FM synthesis, it can be time consuming and difficult. Here’s a tutorial if you want to try it from scratch.

 

 

Getting Instrument Sounds from a Game Rom

One thing that I wanted to do right away was pull instruments from existing songs I knew on games I liked, sounds from Sonic and Earthworm Jim came to mind. There are two ways to get these loaded into VOPM.

Using the Gens KM Mod and a Neo Geo tracker called MVSTracker MD, you can dump a Yamaha channel from a running ROM and then load it up into MVSTracker, which has the same exact values and settings as the VOPM VST, then you just put the two side by side and set the VOPM VST settings to match the instrument you pulled from the game. This thread explains how to do it.

Fortunately, some wonderfully generous person took the time to pull all the instrument settings from almost any game you can imagine and put them into a format that VOPM can import. This can save you some serious time!

Download all the VOPM Format Genesis Game Instruments

VOPM runs great in Cubase LE and FL Studio and I’d imagine it’ll work anywhere else you can load a VSTi. This is how I get my bass, pad and lead sounds. It’s not quite as perfect as I’d like, and I still haven’t dipped into automation, note bends and other things, but I imagine that can all be done through MIDI commands with VOPM.

 

Drum Sounds

I kind of feel like sampling things is cheating, but this is the quickest way to get some Sega Genesis sounding drums going within your DAWS. Just load these samples up into the sampler of your choice and you can get that classic drum sound. There are also tons of vocal samples, orchestral sounds, rock guitar bits and other things that you can use to get that classic sound.

Mixer P and Friends Sega Genesis Drum Samples

 

Mastering Tracks

One thing you’ll notice right away is that VOPM outputs at rather low volume levels. I bounced each track to a WAV and then loaded them all up into the DAWS and do a little EQ’ing and leveling before proceeding with normal mastering steps. Anyways, you may not be the 16-bit master by the end of this, but you can get some classic sounds without learning a new tracker from scratch. Have fun!

 

Quick Download Cheat Sheet

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Friday Freakout: Daniel Capo’s O.S.T. (i.e. OVERWHELMINGLY SEXY TUNES 8)

I love video game music and chiptunes.  I’m pretty sure that’s not exactly shocking news to anybody at this point. ;3 That said not all too long ago, just a little bit before MAGFest X I think, I discovered a fairly unique combination of the two. Sorta. To be a little bit more specific:

O​.​S​.​T:
Original Soundtrack

by Daniel Capo.

 

It’s not technically  a soundtrack to a video game, either from old or new platforms; there’s no actual game associated with this album. What it is is a collection of all “old school”, chiptune, 8bit, retro, etc. styled completely original compositions  written as an homage by the artist to his favorite video games. More or less Daniel “Captain Awesome” Capo (which is the very  fitting nickname that I just now gave him ;3 ) took everything that he loved, all of the wonderful nostalgia and artistry from his favorite video games and their soundtracks, and wrote his own damn album/soundtrack in tribute to such.

DO YOU NOT REALIZE JUST HOW COMPLETELY F**CKING AWESOME  THAT CONCEPT IS?!?!!?!? :O :O :O

And wait until you hear just *HOW* damn well he pulled it off!!  From start to finish, from intro theme to shop music to various level themes to boss fights and even down to ending credits, the album flows to life like an old, top tier NES era game would. I HAVE NEVER WANTED TO PLAY A GAME THAT DIDN’T EXIST SO BADLY IN MY ENTIRE LIFE!!!!  Seriously, I’ve been trying to write these latest articles with a bit more intelligibility and less over-enthusiasm, BUY HOLY BALLS I CAN’T COMMUNICATE HOW MUCH I LOVE THIS ALBUM WITHOUT LOTS OF ALL CAPS AND RUN ON SENTENCES AND CRAPTONS OF ESCAMASHUN PURNTS!!!!!1111!!1!11!1!111!
-takes deep breath, calms down, finishes blurb-
All joking aside, the total level of artistry displayed in this album is hard matched within both the VGM & Chiptune scenes, and not NEAR enough people in either scene know about this guy or the album. And that’s a damn  shame, and honestly it’s one of the reasons that I’m writing this blurb up now some several months after it’s release (dropped in November 2011). More people need to hear it.  
In other words, GET TO LISTENING AND SHARING THE DAMN THING ALREADY!!!!!11!!11!111! ;3 ;D \m|♥|m/

Also, Daniel has an EXTRAORDINARILY beautiful and brand spanking new track on the upcoming Chiptunes = WIN \m|♥|m/compilation, so there’s yet another  reason for you to check that chippy goodness out when it releases! ;D