20 years ago, on this day in ye olde 1996, in Japan, the Nintendo 64 went on sale. It would be the PlayStation’s rival, bringing us some of our most loved ‘classic’ games. The Legend of Zelda: Ocarina of Time, Mortal Kombat Trilogy, NHL ’99, Mario Kart 64, Resident Evil 2, Super Smash Bros., and GoldenEye 007. Continue reading Happy Birthday N64!→
Soundfly has several music education courses, released on the monthly basis. The most recent of which is a Chiptune Crash Course taught by Philadelphia’s one and only Chipocrite (aka Paul Weinstein) and promises to “uncover how to make chiptune music using a Game Boy or your computer. Popularized by such artists as Anamanaguchi and Beck, chiptune music is a fast growing genre” according to Soundfly‘s Creative Assets Director Jeremy Young.
It may seem a bit backwards to take a 3D game and recreate it as a 2D one, but, the results are very promising. Check out the boss fight at the end of this video. It’s like finding a all-new SNES Zelda game. The project is only 15% done (started last year) and the programmers have already received some letters from Nintendo, but not a formal cease and desist. We can only hope that they can complete this awesome project soon! It’s definitely more interesting to me than the attempt to make Zelda 1 into 3D.
They even recently announced that a multiplayer online mode will be coming. How this functions, I can only guess. Maybe it’s like Secret of Mana, same game, but with multiple swords swinging? It seems the project is completely non-profit, just a work of true fans. Check it out today. Playable demos are available.
Beatscribe is a full time indie composer, musician and writer. By day he creates soundtracks and sfx for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.