Tag Archives: CHIPTUNE

Tutorial: The Sunsoft DPCM Bass Trick in Famitracker

Dun Da Dunda Dun Da Da Daâ€Ĥ.
Dun Da Dunda Dun Da Da Daâ€Ĥ.

You probably heard me mention before how much I love the Sunsoft DPCM bass trick on the NES. Of all the chiptune composers, Sunfsoft’s people really set the bar high with this trick. Although it does muddy things up a little bit, the crunchy bass lines on a handful of these old NES games really stood out. Today we’ll take a look at how to build some slick DPCM bass lines in Famitracker with minimal fuss and hopefully minimal static in the final product.

Read on to find out how we get this sound out of 8-bit samples..

Continue reading Tutorial: The Sunsoft DPCM Bass Trick in Famitracker

Mega Flare – Maverick ( Chiptune Remixes of Mega Man X )

Mega Flare - Maverick

Mega Flare is a DJ, producer and chiptune musician, and Maverick is his first release with GameChops. It’s an EP of chipmusic inspired by the soundtrack of the Mega Man X series for SNES. This album was written on the music tracker software LSDj ( littlesounddj.com ) and recorded on a single Nintendo Gameboy,model DMG-01. Maverick is considered a “de-make” of the 16-bit soundtrack for Mega Man X; Each track was re-written on the 4-bit soundchip of the Nintendo Gameboy.

The results are crystal clear, expressive chiptunes that would have been worthy of any hand-held adventure. Download Mega Flare – Maverick from Bandcamp.

Mega Flare writes:
Maverick is a chaser ride back to my childhood when I would play Mega Man X with my big bro. Tracking these songs brought back some of the feelings of wonder and dread from the MMX series. It was a challenge working complex 16-bit melodies into one LSDj cart but I some how pulled it off. My hope was to pay homage to the composers who inspired me.


Life As A Freelance Musician Part 11: The Secret Art Of Composing Melodies

Melodies are what drive a song, especially in the case of classic video game songs. When you only have 3-4 channels, each note has to count. However, coming up with melodies that are unique and interesting is probably one of the hardest parts of composing. This article talks about some tricks for finding melody that don’t involve classical training or worrying too much about scales and things like that. These methods work great (especially for orchestral music) but since not everyone has that training and we’re focusing on video game music here, these are a few methods I’ve found handy for squeezing the best melody out of an idea.

 

Repeating Theme With Changing Bass Line

This is pretty much what most pop songs are and it works great for getting started in a video game song too. Come up with a simple melody that’s only a measure or two long. Set your DAWs to just loop it over and over. Then with a keyboard, try different bass notes along with the sample. You’ll quickly notice how the combination of bass note and melody change the feeling of the same notes playing repeatedly. Once you settle on a pattern you like, record (or put down MIDI notes) the bass part and then start modifying your lead to highlight the differences in the bass.

 

The highlighted section just repeats over and over again while the changing bass line modifies the feeling.
The highlighted section just repeats over and over again while the changing bass line modifies the feeling.

Here’s an example that started with just 13 little notes played over the course of 2 bars. The last two bars feature changes to break up the repetition and highlight the difference in the bass but at the beginning the highlighted notes played over and over with the entire bass line.

 

 

 

What Comes Next In Your Brain?

 

This is probably my favorite little technique. We listen to so much music that sometimes we sort of subconsciously know what “should” come next. It’s not always the most original thing, but if you are stuck, this trick can help you get back on track. If you have a song done up to a point but can’t seem to decide what should come next, set your DAWs to play it and then go into some empty space. At that moment, think what you expect to hear next. Don’t try to play it on a keyboard or a guitar, just let your brain tell you what comes next.

 

Arpeggios Lead To Ideas

Remember those 80s keyboards Radio Shack always had(has?) on display that has all those cheesy bosa nova presets where you press one key and it starts making a whole song? Well, this isn’t a bad way to stumble onto interesting chord progressions. I like to use arpeggio setups for this technique. Set up a arpeggio with lots of notes and just move around your keyboard and see where it takes you. Here’s a scratch track from an upcoming game where I built an arpeggio and started moving around the keyboard before settling on this progression that had chord changes I’d never have come up with just playing my keyboard.

 

Instant Inspiration

 

The most elusive of them all; sometimes you just get hit with a whole song all at once. This happens to me only about once every 3 projects, but its usually the best song in the whole project. Be ready to record ideas at any time. Most modern smart phones have voice memos. My wife gets a kick out of going through mine and hearing me going ‘duh duh da –daaaaaah’ when you can hear cars or a restaurant in the background, but you have to record when inspiration strikes. Often times, its when you aren’t doing anything that ideas appear. I was going to post one of my ‘da da daa’ tracks and a final version of it to show the difference but its just too embarrassing. I have heard more than one professional, respected songwriter/musician say that they have lost great song ideas because they didn’t have a pen or thought they could remember it later.

 

Subconscious Composition

 

I am not one of these people, but I know at least three who say they’re subconscious writes better songs than they do. They literally DREAM songs or have ideas in the moments before they drift off to sleep. Again, being ready to record and forcing yourself awake in these moments is the key. I can’t say this has ever happened to me and it seems like it’d require the most self control not to just fall back to sleep, but whatever works!

 

Work With Others

 

Nothing helps you get inspired more than working with other musicians. Have a friend write the melody or a rhythm track. Know someone who plays a rare instrument? Have them record a part. When I used to play in a band when I was younger, a combination of my friend’s ideas plus the “What Comes Next In Your Brain?” method applied by someone else to the same song lead to our group’s most dynamic and interesting songs. Two heads are better than one.

 

Got any techniques of your own? Any questions? Please share them.

 

Screen Shot 2013-05-03 at 2.36.44 PMBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks and sfx for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

GameChops crew free Halloween Castlevania Remix Overload!

Nerdcore Remastered album coverWow wow wowie. So much incredible new music from the artists on GameChops today. Best of all, every new track in this post is free to download. Here’s the rundown:

Dj CUTMAN + Sammus released Nerdcore Instrumentals, seven beats from Castlevania: Symphony of the Night produced by Sammus and remastered by Dj CUTMAN. It’s a name-your-price download from Bandcamp.

Joshua Morse’s Tears of Blood, a remix of Bloody Tears from Castlevania II: Simon’s Quest was posted for free on Overclocked Remix.

bLiNd released I Am Dracula (Club Mix), an extended version of his Castlevania remix from his full-length remix album NESteryears. It was posted for free on Overclocked Remix.

Mykah released a Tech House tune, Ghost House, and while it’s not from Castlevania, it’s possibly the spookiest theme from Super Mario World. It’s a free download from his Soundcloud.