Composer for Street Fighter X MegaMan A_Rival has just released his full-length album TRUTHCANNON. This ten track chiptune / electrohouse album is concentrated was EDM bangers.
Track after track hit hard with polished production and inventive sound design. Tracks like Phoenix and OMF speak more to A_Rival’s chiptune influence and experience with game music, while tracks like DEAD are gritty and vicious dance music, with haunting melodies and screaming synth-work.
Three remixes push the album to 13 tracks, including GameChops artist bLiNd and chiptune legend Trash80.
For only $5, TRUTHCANNON is definitely worth picking up.
Megman recently celebrated his 25th birthday, but he probably wouldn’t have made it past 2 years of age if it weren’t for one important game; Megaman II. Most lists put Megaman II near the top of best Nintendo games of all time. For me, it’s definitely number one. Of the myriad of Nintendo games I played as a kid, none of them impacted me as much as Mega Man II. If you haven’t played this game, I plan to convince you to get an emulator or pick up the cartridge and check it out.
The Developers Were Passionate About Megaman II
There’s an interesting story around the development of Megaman II. Megaman I was financially a bomb. Capcom was ready to give up on the blue bomber and move on to other projects. However, the team that made the original Megaman didn’t want to give up. They decided to spend their own time developing the game, improving the graphics and making more music for it. They put in 20 hour days and completed the game in about four months. This type of dedication and passion is exhausting but often leads to enduring products. Megaman II simply exudes this kind of commitment to quality.
I think this is something that gets lost so often today in games. Arbitrary deadlines cause people to give up their vision to get something out there to start making a quick buck. In the end, passion and creativity sell a lot more than dropping your game in the holiday season.
It’s Hard, But Not Too Hard
Megaman II is the first game I can remember that really made me tense up. In airman’s level there are some moments where you have to make blind jumps into the void and hope one of those big robo heads is going to appear under you. Once you land, the robo head starts launching an attack. This section of the game still gives me that feeling all these years later. It wasn’t until much later 3D games came out that I ever got a sense of vertigo or physical tension from being on the edge of a platform or taking a crazy blind jump. All this said, the game is never so hard that you want to throw the controller across the room, a common reaction to NES games.
It Has Depth
The premise of Megaman is not that different than many other games like Contra or even Super Mario Brothers. You run, avoid things, shoot robots, hop on platforms, etc. It’s nothing new, but the way it’s all put together is truly ingenius. The underwater sections require special diligence since gravity is altered there.
I think the thing that stands out the most to me about the depth is the weapons. You can play through the whole game with the default blaster and it’s enjoyable. But the game gives you liberal weapon refills when you start using the other tools you earn from each boss. Play through the levels in the right order and you’ll have tools to take shortcuts, get extra powers or take out enemy bots before they become a threat. Particularly, the seemingly useless bubble gun has such a cool secondary purpose of helping you identify false floors in one of the difficult final stages of the game.
The MUSIC….Oh man, THE MUSIC!!
Megaman II’s music is perhaps some of the best NES music out there. The game’s 21 tracks remixed hundreds of times in varying styles. The catchy tunes were composed by Takashi Tateishi and Manami Matsumae and many would agree that they’re among the most catchy and genre-defining songs of that Nintendo era. The game’s level selecting setup means there’s no “first level” to impress users with. This was common in a lot of NES games, the first level looked awesome and had great sound, but past that, it just became monotonous and musically uninspired. No matter what level you start with, the music is amazing. I’d have to say Flash Man and Quick Man’s levels have some of the best tunes. I’ve heard from many that Dr Wily Stage 1 music is THE best 8-bit song ever.
The songs definitely have a rock music influence to them. I get the feeling these guys were listening to 80’s hair metal guitar solos and trying to convert them into 8-bit blips. The end result doesn’t sound like your average video game track or a heavy rock song but something completely new. It’s hard to believe there’s only four sounds playing at any one time when you listen to these complex and well-composed tunes. I’m always trying to capture those melodic components in my own music.
Megaman II spawned an entire series of successful games, but I don’t think any of them was ever quite as perfect as Megaman II. I strongly suggest you play this excellent game today.
Here’s an awesome song done Coheed and Cambria style based on the Dr Wily Stage 1 Theme music.
Beatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.
I’ve gotta hand it to Rom hackers. I can’t imagine having the intelligence and drive to pick apart the code of an old video game and reassemble it into a newer game. It’s just mind-boggling to me that someone would take the time to do this as a hobby. I can only figure that they’re such hardcore programmers that it’s easy compared to whatever they do during the day (rocket science?! Actual Robot Master design?).
I’m certainly glad they do what they do though. If you’ve never heard of this, ROM hacks basically involve rewriting a game to add graphics, music, levels and enemies or modify the existing behavior of these things. Some hacks are simple, turning Super Mario into a girl or adding some differnet music. Some ROM hacks are like completely new games.
There’s a bunch of MegaMan II ROM hacks. My understanding is that they are legal since all they are is small patches of code changes that you apply to the ROM (how you get the ROM legally is your own business).
These are like alternate universe Megaman games that are much more challenging than the original. A lot of them feature graphic and music assets cobbled together from other NES games to create a new project. You might recognize something here or there from a game you played years ago. Here’s two of the best Megaman II Rom hacks. Have fun. These two require the Japanese Rockman II ROM to perform the patching. Patching the original rom is not hard, just follow our IPS patching tutorial to learn how to modify your legally-obtained backup copy of the original ROM.
Rockman No Constancy
Rockman No Constnacy is a massive tribute to the 8-bit and 16-bit era Megaman games. This game features meticulously redesigned levels that emulate parts of Megaman X and other later titles. To play the first level of Megaman X in glorious 8-bit is just a surreal experience. The level of detail put into this game is amazing. It’s hard to believe it’s a legit 8-bit game since it has some of the best graphics I’ve seen on the NES. If it wasn’t running on an emulator and my GameKing I’d think there was some sort of graphical cheating involved.
This game is HARD too. I’m ashamed to admit I only got as far as the level where you fight all the Robot Masters a second time. I have been unable to best them all. That’s just on Normal mode too. In hard mode, you don’t get the ‘reflex’ time when Megaman takes a hit and flashes for a moment. Nope, you can get hit over and over again, which means any robot master can take you out in about 2 seconds. I give up.
The music comes from Ikari Warrios and a bunch of other classic NES games. The quality level of this hack is just mind blowing. It’s my #1 recommendation.
Rockman Deus Ex Machina
Rockman Deus Ex Machina is not quite as pretty as Rockman No Constnancy, but it has some of the most insane level designs I’ve ever seen. Any time you approach a pit that looks like a simple jump, you’ll be surprised by something unexpected, a bird swoops down, a monster flies out of the pit right as you jump. I seriously wanted to cry after a few attempts. You can shoot 4 bullets in this version, which only slightly tips the scales in your favor. Another cool thing is the fact that there are lots of branches through many of the levels. You’d be hardpressed to beat this game witout using save states though. That’s just the way it is.
There’s a bunch of other ROM hacks of varying quality out there, but these two are the ones I’d recommend. Make sure you follow the patching directions. It’s really very simple if you follow the directions. Enjoy!
Beatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.
MAGfest may be over, but GameChops is just heating up! This new release is a huge milestone, Overclocked Remixer bLiNd has created TEN remixes based on games from the Nintendo Entertainment System; Final Fantasy, Mario Bros, Castlevania and Teenage Mutant Ninja Turtles to name a few! It’s called NESteryears and you can download it right now!
I’ve been listening to bLiNd’s music for nearly a decade, it is a great honor to have worked with him to release this album. Some of you may remember my bLiNd Trance mix from back in 2010, which showcased my appreciate for bLiNd’s music.
NESteryears is a licensed remix album thanks to a collborative effort between GameChops and Joypad Records.