Category Archives: PRODUCTION & TUTORIALS

Life as A Freelance Video Game Musician: Part 2: The Gear

Cutman's home studio setup.
Cutman’s home studio setup.

The HQ of any indie musician is is home studio. There are a myriad of options as far as monitors, computers, keyboards, headphones, mics and other equipment that you might need or want. However, most indie musicians have a limited budget for starting off. Today we’ll look at the bare minimum equipment you’d need to start making some quality tunes.

If posisble, it’s best to decide on what digital audio workstation you’ll use before purchasing any of these items since it will influence what kind of computer you need and what kind of software instruments you might want to purchase. Check out our previous article here on that subject.

As always, these are just suggestions based on a few independant musicians, myself and Cutman’s experience and input. There are always other options out there, but we’re focusing on how to get the most for your money.

In this article, we’ll look at some handy suggestions for your computer, MIDI controller, Monitors and Headphones. Are prices are rough estimations of average prices at the time of writing this, so make sure you shop around!

 

Computer

Beatscribe's Mac-based home setup.
Beatscribe’s Mac-based home setup.

The heart of your your home studio is the computer. I’m not going to go into TONS of detail on this, it could be its own article. We’d recommend you get the most powerful computer you can afford. Few things are as intensive as audio processing on a computer. If you can get a SSD hard drive, this helps immensely in speeding up load times and giving you better latency, but it really isn’t needed to produce music.

Most DAWS systems work with dual monitors and most studio buffs will tell you they can’t live without two big flatscreens. Additionally, you’ll want a computer that has a good cooling system, ample storage space and all the normal things like antivirus protection and surge protectors.

 

 

 

Mac or PC?

The decision to get a Mac or a PC mostly depends on your choice of DAWS since not all are available on the Mac platform. If you do go with Mac, you will be closing the door on a lot of VSTi/VST technology that doesn’t play nice on a Mac. This includes useful chiptune tools like the VOPM vst for doing FM synthesis (Sega Genesis) sounds. I have an old laptop with Cubase on it just for the rare occasion I simply MUST use a VST. The bottom line is you’ll probably get more for your money from PC than with MAC.

MIDI Controllers

A MIDI Controller keyboard is not a necessity but it does make composing super easy and actually give you something tangible to “play” on. You could build everything in a tracker or your DAWS but having a keyboard is great for getting into the live vibe of making music even when sitting at home and composing on a laptop.

MPK Mini ($100)
APC40 ($400)
Edirol PCR series ($50)
MIDI Fighter ($300)
M-Audio Ozone ($150)

Production Headphones

Good headphones are perhaps the most essential component of making quality music. You have to be able to hear what’s really going on in your tracks. Richard D. James, who has more rare gear than many other musicians combined, once said in an interview, “All you really need to make electronic music these days is a laptop and a good pair of headphones”. If you can’t afford anything but a computer and headphones, make sure you get one of these great pairs.

Sony MDR-7502 ($50)
Klipsch Image S4 ($80)
Sony MDR-7506 ($100)
Beyerdynamic DT 770  – Cutman’s Favorite ($229)

Monitors (Speakers)

Monitors are essential to understanding what your song “really” sounds like. Home sound system speakers, PC speakers, car stereos and headphones all tweak the raw signal with extra bass and sometimes highs. This means that if you mix your songs relying on one of these systems, you may be over- or under-compensating for what the speakers do. Monitors produce unaffected audio that helps you know what your song actually sounds like in its most raw format.

Take the time to read up on positioning monitors correctly and how the room size and wall material effects the sound you hear. At first, you might not notice much difference by these elements, but they will have an impact on your final product.

M-audio AV40s ($150)
Yamaha HS-50s ($130)

Microphones

If you plan to record acoustic instruments or perform live or sing, you’ll need a mic. The SM58 is a standard but decent quality mic for starting out. If you plan on tracking lots of live instruments, you might want to get a digital audio interface as well, but we’ll get into this in a future article too.

SM58 ($100)

Now that you have your home studio built, you need to look at getting the right plugins for creating some awesome tunes, third-party programs for mastering and mixing, and a few other useful bits. We’ll take a look at this next time. As these posts continue, they’ll alternate between talking about the gear and technical topics and talking about the business and lifestyle side of things.

 

Screen Shot 2013-05-03 at 2.36.44 PMBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks and sfx for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Music Stuff: Getting Started with Chiptunes

This is an excerpt that Cutman wrote about a year ago as a guest blog author. While this is some stuff many of you probably already know, it goes great with our indie musician series and is the perfect place to start if you’re thinking about delving into creating your own tunes!

8-bit music, or Chiptune, is the art of creating new music with classic, nostalgia-inducing sounds found in antiquated video games and computer hardware, like the Nintendo Entertainment System and Gameboy. Originally restricted to almost exclusive use within video games, Chiptune music has now grown well beyond the cartage into its own unique style of electronic music.

The word Chiptune was affectionately applied to this sub-genre of electronic music in the 90′s, as communities of musicians around the globe began to assemble around the love of this classic sound. The word “Chiptune” was given because the music was primarily created on a system with a single hardware sound chip (much unlike modern computers and recording equipment) Now-a-days, there are many ways to create this type of music, from running homebrew software on a modified Gameboy, to downloading standalone software and plug-ins for modern Digital Audio Workstations (DAW).

Continue reading Music Stuff: Getting Started with Chiptunes

Life as A Freelance Video Game Musician: Part 1: What It Takes

beatscribe007ySQURWe’re starting a little series on here that takes a look at what it’s like to be an indie video game composer, offering tips for the business side of things as well as insight into the process of designing music and sound for video games.

Years ago, the prospects for an indie game composer – especially one influenced by chiptune and classic gaming tunes – were slim. If you weren’t an uber-talented genius with the right connections, it was not a viable way to make a living. While it’s still not the easiest lifestyle, I can say it is possible. Read on to find out exactly what it takes and feel free to add any questions you have to the comments.

I have spent the last year and a half supporting my family on freelance endeavors in the gaming world. Right off the bat, I want to say that I don’t consider myself the top-of-the-line expert in the world or production and sound design. I have a background of playing in ska bands as a kid and just being nuts about game music since the NES came out. I’ve never worked on an AAA game, I don’t have an agent or a $50,000 home studio. That being said, however, thanks to the explosion in video game design and advances like the iOS market, I can make a decent living doing what I love.

This series will answer questions like, “what’s the bare minimum you need to get started?”, “how do you find clients?” and other things like that. Feel free to post in the comments any topics you have questions on. I plan to consult with other indie musicians for feedback as well.

Part I: What It Takes

Flexibility

If you’re thinking of having a go at making music for a living, there are some things you need to make sure you are aware of. First off, you probably will have to make types of music you don’t know or particularly like from time to time. For example, if all you do is dubstep or chiptune, you’re narrowing down the type of clients and the type of games you’re music applies to. Be prepared to emulate everything from classic orchestral tunes to hard-driving electronic and industrial music. You can’t be picky, this is how you make your living, you might be making nothing but little kids game music for months. You have to be able to make it your own and find some fun in the process if its not the music of your choice.

Continue reading Life as A Freelance Video Game Musician: Part 1: What It Takes

Music Stuff: Digital Audio Workstations

The Digital Audio Work Station is the core application for music producers and sound engineers. This is where you build songs, master them and do everything in between. Most of us can’t afford all of them, so this article will help you make some decisions on which ones work best for you.

 

Cubase

cubasePrice: $249.00

Trial: 30-day free, no restrictions.

 

 

 

 

Pros: Feels like Pro Tools and Logic pro. Very user-friendly and intuitive interface. Works great with most VSTs and third-party plugins. Scales well, meaning it can use SSD drives, load massive samples and other high-end things like that.

 

Cons: Cubase is a little dated, sometimes you’ll find it lacking in some newer features. Real exotic VSTs sometimes are not compatable as well. It’s also quite pricy if you want the version that comes with everything you need.

 

Cubbase has been around a long time and expanded from an Atari tracker released in 1989 up to a full blown digital audio workstation. It’s great for recording stuff live, running VSTis and is an overal stable and familiar environment.

Continue reading Music Stuff: Digital Audio Workstations