Had enough Pokemon GO yet? Of course you haven’t! Take 3 steps away from the game for a bit and listen to a new Pokemon GO remix by Dj CUTMAN and CG5.
Compression is one of the harder concepts to grasp when it comes to music production. When I was first learning, I found it an overwhelming to go through so many tutorials that either didn’t show practical use of compression or didn’t explain why you’d do it. So we’re going to start from the very begining and keep moving onward from there.
The Digital Audio Work Station is the core application for music producers and sound engineers. This is where you build songs, master them and do everything in between. Most of us can’t afford all of them, so this article will help you make some decisions on which ones work best for you.
Trial: 30-day free, no restrictions.
Pros: Feels like Pro Tools and Logic pro. Very user-friendly and intuitive interface. Works great with most VSTs and third-party plugins. Scales well, meaning it can use SSD drives, load massive samples and other high-end things like that.
Cons: Cubase is a little dated, sometimes you’ll find it lacking in some newer features. Real exotic VSTs sometimes are not compatable as well. It’s also quite pricy if you want the version that comes with everything you need.
Cubbase has been around a long time and expanded from an Atari tracker released in 1989 up to a full blown digital audio workstation. It’s great for recording stuff live, running VSTis and is an overal stable and familiar environment.
The Metroid series is known for its awesome music. I think I fell in love with NES music after hearing the Brinstar theme for the first time. I’ve also never been so terrified as the first time I entered a Chozo Room area and heard that creepy, alien noise start playing. It only got better as time went on; Super Metroid and Metroid Prime are two of the most amazing game soundtracks ever.
Metroid II: Return of Samus, for the most part, does not measure up to the rest of the series. However, it does have an AWESOME song in the first area. Surface of SR388 is one of the most uplifting and exciting songs I’ve ever hard on the Gameboy.
I decided I’d try my hand at building it in LSDJ just to get a handle on how it was composed. This video will walk you though it if you’d like to give it a shot. You’ll learn a lot of core concepts of LSDJ in the process. This video isn’t meant to be a full blown tutorial but it will help you look at the composing element of creating music with the Gameboy.
Sadly, the rest of Metroid II has pretty irritating music. I get that they wanted to make erie alien noises but most of it is just annoying screeches and random bits of music that just get annoying. Even with its faults, though, this is one of the best Gameboy games out there. I think it feels more alien and claustrophobic than the other Metroid titles due to the limited palette and graphics on the Gameboy.