Tag Archives: 16-bit

Tutorial: Pick Apart a Gameboy Song with an Emulator / Recreate in LSDJ: Metroid II Return of Samus

It's not the perfect sequel to the original, but it's a solid and atmospheric game that continued the traditions of Metroid.
It’s not the perfect sequel to the original, but it’s a solid and atmospheric game that continued the traditions of Metroid.

The Metroid series is known for its awesome music. I think I fell in love with NES music after hearing the Brinstar theme for the first time. I’ve also never been so terrified as the first time I entered a Chozo Room area and heard that creepy, alien noise start playing. It only got better as time went on; Super Metroid and Metroid Prime are two of the most amazing game soundtracks ever.

Metroid II: Return of Samus, for the most part, does not measure up to the rest of the series. However, it does have an AWESOME song in the first area. Surface of  SR388 is one of the most uplifting and exciting songs I’ve ever hard on the Gameboy.

I decided I’d try my hand at building it in LSDJ just to get a handle on how it was composed. This video will walk you though it if you’d like to give it a shot. You’ll learn a lot of core concepts of LSDJ in the process. This video isn’t meant to be a full blown tutorial but it will help you look at the composing element of creating music with the Gameboy.

Sadly, the rest of Metroid II has pretty irritating music. I get that they wanted to make erie alien noises but most of it is just annoying screeches and random bits of music that just get annoying. Even with its faults, though, this is one of the best Gameboy games out there. I think it feels more alien and claustrophobic than the other Metroid titles due to the limited palette and graphics on the Gameboy.

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Cutman’s Lost Beats & Found Friends

Today is my birthday, and to celebrate I am releasing an album of brand new songs unlike anything I’ve released before. This is significant, not just because it’s my birthday, but because this is the first album I’m releasing without video game remixes or exclusive chiptunes. It’s a collection of six collaborations with other musicians I’ve encountered on my adventures as Dj CUTMAN, including Ben Briggs, Smiletron and Kevin Villecco.

The Dj CUTMAN project started as a video game beatmaking project with live DJ performances. It quickly grew to incorporate my love for original chiptune music. Since then I’ve had the honor of performing as Dj CUTMAN as prestigious events such as Penny Arcade Expo, MAGfest, and Nerdapalooza.

Lost Beats & Found Friends signifies an evolution of the project, so I am dropping the “Dj” from the name of this album and presenting it simply as “Cutman”. There are no video game remixes on the album, but if you listen close you’re sure to hear my influences. The tracks are varied in style and tempo, spanning hiphop to house, with my trademark crisp production style and vintage drum samples.

Lost Beats & Found Friends is currently being offered on music.DjCUTMAN.com with no minimum price to download. If you can’t afford to pay for a download, enter 0 to download for free. Be sure to share the link with friends who may enjoy it!

Download Lost Beats & Found Friends from Bandcamp.

Tutorial: Making Some Fakebit Sega Genesis Sounds Within Your DAWS Application

I have really fond memories of the Sega Genesis system, which is strange because we were a humble, middle-class one-console (SNES) family and I only played it at the neighbor kid’s house. I have fond memories of playing Herzog Zwei and eating pizza all night in my friend’s dank basement. Lately, I’ve been wanting to explore the possibilities of composing chiptunes with the Sega Genesis’ Yamaha YM2612 FM chip. If you don’t want to read my rants, skip to the bottom for a quick list of what you need to downloaded to get started.

Genesis certainly was the coolest looking console of the era.
Genesis certainly was the coolest looking console of the era.

I thought I’d share my journey since it’s been a long and somewhat frustrating one. Right off the bat, I’ll tell you there are tons of options, the Sega Genesis and Master System use FM Synthesis, which tons of modern synthesizers support. You could technically create the same sounds with some of FL Studio and Logic’s native synthesizers, but it might not sound exactly like the Genesis itself.

The Genesis could also play samples. This is how most games did their drums. The super crunchy bitsmashed little samples are kind of what defined the sound of the 16-bit Sega era in my mind.

For now, I haven’t investigated native trackers – the Genesis equivalent to LSDJ might be out there somewhere but I don’t even have a console, so for now, this article is about how to get started fakebitting some Genesis sounds with some degree of realism within a DAWS like FL studio, Logic Pro or Cubase. It’s a long road to getting truly authentic, but I thought I could at least help people get started.

 

Genesis Trackers

My goal was to be able to compose in MIDI, not learn another tracker program. If you want to do that, you’ll want to get TFM Music Maker or the very comprehensive DefleMask. It’s actually pretty easy and similar to LSDJ and Famitracker, but I just wanted to compose in a familiar environment and end up with everything in my DAWS at the end.

Using Digital Audio Workstations to Play Back Genesis Yamaha Sounds

Check out my Battle Zone Alpha track, which I created with these tools.

VOPM – This is a pretty simple VST that emulates the Genesis’ Yamaha FM chip. You can build your own instruments by fiddling knobs, but if you’re not familiar with FM synthesis, it can be time consuming and difficult. Here’s a tutorial if you want to try it from scratch.

 

 

Getting Instrument Sounds from a Game Rom

One thing that I wanted to do right away was pull instruments from existing songs I knew on games I liked, sounds from Sonic and Earthworm Jim came to mind. There are two ways to get these loaded into VOPM.

Using the Gens KM Mod and a Neo Geo tracker called MVSTracker MD, you can dump a Yamaha channel from a running ROM and then load it up into MVSTracker, which has the same exact values and settings as the VOPM VST, then you just put the two side by side and set the VOPM VST settings to match the instrument you pulled from the game. This thread explains how to do it.

Fortunately, some wonderfully generous person took the time to pull all the instrument settings from almost any game you can imagine and put them into a format that VOPM can import. This can save you some serious time!

Download all the VOPM Format Genesis Game Instruments

VOPM runs great in Cubase LE and FL Studio and I’d imagine it’ll work anywhere else you can load a VSTi. This is how I get my bass, pad and lead sounds. It’s not quite as perfect as I’d like, and I still haven’t dipped into automation, note bends and other things, but I imagine that can all be done through MIDI commands with VOPM.

 

Drum Sounds

I kind of feel like sampling things is cheating, but this is the quickest way to get some Sega Genesis sounding drums going within your DAWS. Just load these samples up into the sampler of your choice and you can get that classic drum sound. There are also tons of vocal samples, orchestral sounds, rock guitar bits and other things that you can use to get that classic sound.

Mixer P and Friends Sega Genesis Drum Samples

 

Mastering Tracks

One thing you’ll notice right away is that VOPM outputs at rather low volume levels. I bounced each track to a WAV and then loaded them all up into the DAWS and do a little EQ’ing and leveling before proceeding with normal mastering steps. Anyways, you may not be the 16-bit master by the end of this, but you can get some classic sounds without learning a new tracker from scratch. Have fun!

 

Quick Download Cheat Sheet

 

BeatScribeFaceBeatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea.  Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.

Chiptopia: The Best of 8 Bit Weapon & ComputeHer

578468564-1Chiptune pioneers 8 Bit Weapon and ComputeHer have released a compliation of the best tracks from over a decade in chipmusic! This Los Angeles based duo has been instrumental in the popularizing of chiptune music in both recorded format and live performance. Working together as 8Bit Weapon, Seth & Michelle have created their unique sound and powerful use of antique hardware.

Operating on her own, Michelle is ComputeHer, having released two full length albums Modemoiselle and Data Bass. And if that’s not enough, 8Bit Weapon also has a 56 track compilation available on Bandcamp!

This is not to be confused with Dj CUTMAN’s Chiptopia mixtape, which shares the same name. Both Cutman and 8Bit Weapon arrived at the name independently, but it was 8 Bit Weapon who first released this song with that name. This 8bit Weapon compilation is brand new for 2013 and features the best songs from 8Bit Weapon’s and ComputeHer’s incredible catalog! Stream below or Download now from Bandcamp!

For more of these awesome artists, follow @8bitweapon & @computeher
Facebook: 8 Bit WeaponComputeHer