Plogue Chipsounds is one of the most comprehensive and powerful sound modules for creating classic game console chip sounds. However, if it’s interface might not be the most obvious and intuitive when you first start to use it.
Why would you want to use an Audio Unit/VST instead of the actual hardware or a tracker? Well, for adding some quick chip sounds to an existing song or remixing a classic song, it’s super useful to have everything happening in MIDI. You can speed things up, transpose them and make changes without having to spend time outside of your main DAWS. Whenever I want some Nintendo triangle bass, I go straight to chipsounds!
The Quick man track is one of the most amazing classic NES songs ever. It’s just buzzing with electrical goodness and really makes the intense Quickman level even more amazing. In just a few minutes, you can create a pretty accurate sound in Chipsounds.
Due to the recent announcement of a remastered version of the classic Duck Tales NES Game, I thought we should take a look at some of the NES games that came out based on Saturday morning (or every morning) cartoons of the 80’s and 90’s. There are some quality games here, packed with nostalgia in more ways than one, and some surprisingly great music too. Check out some of Blind’s Remixes along the way and a final verdict of if you should bother with these games or not.
Duck Tales
Capcom 1989
Verdict: Worth playing, numerous times. Definitely on the top of the heap.
DuckTales was one of the many games that Capcom put out in the 90’s that used Megaman II’s game engine. It was a genius move, since Megaman’s engine is a true masterpiece of 8-bit technology. DuckTales definitely feels like a Megaman game right away. However, there are a lot of nice changes in dynamics and controls to keep things interesting. The cane pogo-stick/golf swing move keeps things exciting and unique. The quality level of everything from music to level design is extremely high. I love how there are tons of mysteries and secrets hidden throughout the levels. It gives you a great replay value. The Moon level song is probably one of the most soothing songs ever written on the NES. However, it is totally inappropriate for the level, it’s just too calm!
This game definitely deserves to be remastered. It set the bar pretty high for the competition. As you’ll notice, some cartoon-based NES games didn’t even make my list.
Chip N Dale Rescue Rangers
Capcom 1990
Verdict: Worth Playing At Least Once or With a Freind
Chip N Dale Rescue Rangers was one of my favorite cartoons as a kid. This game pretty much plays like any standard platformer from the time. You can pick up crates, throw them, stack them, but other than that, it’s your basic game play. There are some creative ideas like shutting off water faucets in order to reach different parts of the stage. The music is pretty good but not all that memorable. Still, it’s good for a trip down memory lane.
The 2 Player mode is also pretty cool. I don’t recall many games on the NES that had simultaneous play like this. It was much more common in the SNES days. This is the saving point for a game that’s pretty standard in other respects.
Teenage Mutant Ninja Turtles
Konami 1989
Verdict: Play it if you’re a sucker for punishment.
TMNT was arguably one of the biggest franchises in the 80’s and 90’s. There are tons of totally awesome TMNT video games out now for NES, Genesis, Arcade, SNES but this was the first. Was it great? Well, it was pretty cool at the time and the music was pretty rocking. However, this game was HARD. Not like, “challenge accepted” hard, but like, “this is not fair” hard. With no save point and the dreaded underwater level, many gamers just gave up. The Killer Seaweed tune from the underwater level is quite memorable.
Bucky Ohare
Konami 1992
Verdict: Play it or at least download the soundtrack!
I always had a soft spot for Bucky O’Hare. Sure, it was sort of like Ninja Turtles ripoff in space, but there was something unique about it too. I remember having all the action figures. They were huge, detailed and colorful and just awesome. The game too is colorful, innovative and pretty fun. The music is my FAVORITE of all these cartoon based games. The only weak spot in this game is sometimes the quality level drops in certain levels. While most of the game is top notch backgrounds, innovative levels and awesome bosses, you’ll sometimes find yourself on a screen with about six unique tiles. I mean, come on, you couldn’t even make corners on the platforms? Check out the original theme song too, its like Joe Esposito (Karate Kid song) rapping. Just wow.
Beatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.
Designing a video game requires hundreds of tiny creative and technical decisions that all amount to a finished product. You might think music was a no-brainer in the early days, with limited sound chips and minimal memory, but from the beginning their have been some totally baffling video game songs that make you wonder what the developer or composer were thinking. Here’s a few of those confusing moments that you may or may not have heard before. You might be surprised at how enjoyable some of these pieces are, they just don’t fit in their respective games.
Metroid – Norfair
Metroid has one of the best NES soundtracks out there. It’s memorable, heroic and creepy in all the right places..except for this one. Don’t get me wrong, I think this is a lovely piece of music. In fact I listen to it regularly, but after all this time and so many listens, I have no idea how this song makes me feel! Is it supposed to be scary? Relaxing? I find it rather relaxing until those weird unsettling pauses occur. It sort of makes me picture a lifeless puppet dangling in the wind. Wierdly, it reminds me of a 90’s math-rock/emo band called Ethel Meserve.
The Metroid series is known for its awesome music. I think I fell in love with NES music after hearing the Brinstar theme for the first time. I’ve also never been so terrified as the first time I entered a Chozo Room area and heard that creepy, alien noise start playing. It only got better as time went on; Super Metroid and Metroid Prime are two of the most amazing game soundtracks ever.
Metroid II: Return of Samus, for the most part, does not measure up to the rest of the series. However, it does have an AWESOME song in the first area. Surface of SR388 is one of the most uplifting and exciting songs I’ve ever hard on the Gameboy.
I decided I’d try my hand at building it in LSDJ just to get a handle on how it was composed. This video will walk you though it if you’d like to give it a shot. You’ll learn a lot of core concepts of LSDJ in the process. This video isn’t meant to be a full blown tutorial but it will help you look at the composing element of creating music with the Gameboy.
Sadly, the rest of Metroid II has pretty irritating music. I get that they wanted to make erie alien noises but most of it is just annoying screeches and random bits of music that just get annoying. Even with its faults, though, this is one of the best Gameboy games out there. I think it feels more alien and claustrophobic than the other Metroid titles due to the limited palette and graphics on the Gameboy.
Beatscribe is a full time indie composer, musician and writer. By day he creates soundtracks for various mobile gaming companies, by night creates megaman-inspired chiptunes, in the afternoons he drinks tea. Check out his latest releases, tutorials and retro ruminations at www.beatscribe.com.